Haematite's Recent Forum Activity

  • I pretty much agree with every suggestion here, especially the applying positions etc. globally. Although having a 'global layer' would probably save a lot of effort too (in fact, that's probably the thing I want most from Contruct2).

  • Indeed, this is a problem that's been annoying me for ages now.

    R0J0hound came up with a pretty decent solution here, but this is still quite annoying if you have a huge level and don't want to replicate it, or if your level can be changed by the user in some way.

  • That's a pretty clever way of doing it, never occured to me! Thanks, I'll give it a shot =)

  • Hmm, sounds like yet another thing to add to Ashley 's ever growing to-do list =P Would be a nice feature to have though!

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  • The keys appear to be local to a specific layout unless you change Global to 'Yes' under the Dictionary properties.

    I personally don't use it, as haven't had a use for it yet. If I start developing a new game though I'll probably use it as it looks like a much neater way of organising all your variables and offers some neat functions. Bit late to alter everything on my current game though! =P

  • Hmm, that's what I fear!

  • Thanks =) Unfortunately my characters are set up to use platform behaviour and, after a quick test, physics and platforms behaviour do not play well together! Shame though, as that's the exact sort of behaviour I need, just for platform =/

    Any other suggestions?

  • I've run into a problem with my game design, I need a block which is solid for only certain characters. So one character can jump on it, whilst the other character can just go through it.

    I partly did this by just disabling/enabling the solid property of the block using detectors on the characters, however this doesn't work very well if both characters collide with the block.

    Can anybody think of a better way of doing this? A bit stumped myself!

  • Nice, good so far, played up to the last level! Love to see where you're going with this; also really like the idea of having to turn on some lights to see where you're going.

    One suggestion that you don't have to take into account is maybe making the players view slightly further in front of him? But keep the same distance around him =)

    But yeah, well done so far!

  • Ah, great games in this Humble Bundle! ReTweeted =)

  • Thanks for sharing, your game was definitely one of my favourites in the competition!

  • What I do is have a currentlevel variable and a highestlevel variable.

    The current level is the one they're currently on, the highest level is the highest level they've unlocked (I set currentlevel when they choose a level).

    At the end of the level I just do if(Currentlevel = highestlevel) then {add 1 to highest level).

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Haematite

Member since 29 Dec, 2011

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