Haematite's Recent Forum Activity

  • Thanks, it's pretty well suited for mobile =)

  • Finally managed to port my puzzle game across to Android!

    <img src="http://www.jargogle.co.uk/games/fred/SS1.jpg" border="0">

    <img src="http://www.jargogle.co.uk/games/fred/SS2.jpg" border="0">

    <img src="http://www.jargogle.co.uk/games/fred/SS3.jpg" border="0">

    In the game you plan your path by placing blocks in a near-infinite combination and then watch as Fred follows the route you set out for him.

    You can check it out here:

    https://play.google.com/store/apps/details?id=com.Jargogle.Fred

    There's also a trailer here:

    Subscribe to Construct videos now

    Please check it out and let me know what you think =)

  • I had this problem in a game I made a while back. This was my solution.

    Player is standing on platform * Set platform jump strength to 100

    Block opacity < 100             * Simulate Jump

                                                 * Wait 0.1 Seconds

                                                 *Set platform jump strength back to original

    This meant he gave a little jump when the block vanished, but it worked pretty well. I'm just setting his jump strength to something low, making him jump, then setting the jump strength back.

    Hope this is of some help

  • zendorf Yeah, it goes via an array into XML. Not sure if there's any tutorials on this as I just use my own method - incorporating the use of tiling tiled backgrounds if there was a row of grass etc.

    I'll try and get round to posting a demo in the near future as I imagine more people will benefit from it.

  • I regularly use construct 2 for making level editors for games, even if I'm making the actual game in a different language just because it's so much quicker to develop and is cross-platform.

  • Thanks for the kind words guys. And robert yeah, the zoom was something just put in temporarily to help me, needs a bit of work =)

  • Hey guys,

    Some of you may remember that I started creating a game called Fred a while back. I wasn't particularly happy with how it turned out so I decided to remake it, twice. Below is a demonstration of what I've achieved so far - hopefully you'll agree that it's better than the original.

    It's simply a puzzle game where you have to get Fred to the goal at the end by placing blocks - collecting the required items along the way.

    <img src="http://jargogle.co.uk/Fred5/SS1.jpg" border="0">

    <img src="http://jargogle.co.uk/Fred5/SS2.jpg" border="0">

    <img src="http://jargogle.co.uk/Fred5/SS3.jpg" border="0">

    There's 15 levels so far, there will be probably around 50 in total - across different worlds etc.

    Here's a link to the actual game:

    http://jargogle.co.uk/Fred5

    Looks good in fullscreen.

    Please let me know what you think and feedback!

  • Ashely ok, thanks for your help, I'll have a play around

    newt yeah, I wouldn't normally be testing in IE, but I want to export a game to the Windows 8 Store so need to test it.

  • Ashley - I'm aware that that was a poor example, but it will still occur in a situation like this:

    https://www.dropbox.com/s/xxru9raecksvefi/IEtiles2.capx

    where there is no way to avoid it if I wanted to create a pyramid for example, or any shape that is not a rectangle. Any advice?

  • I'm having this problem, but only in Internet Explorer if it's set to scale mode - does anyone know of a workaround for this?

    As at the moment it makes creating anything for the Windows 8 store pretty tricky if you want to support multiple resolutions.

    Here is a capx showing the problem - preview it in Internet Explorer and adjust the window size.

    https://www.dropbox.com/s/07jitwourupus47/IEtiles.capx

  • Ah, thanks for the quick response, good to know =)

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  • A lot of menus in the games I make rely on just changing the font colour as you move up and down on the arrow keys, however in one of the recent updates (not sure when, I haven't been very active of late) this has stopped working when webGL is enabled.

    Works fine when it's disabled though, which suggests to me it may have been broken when there was that update that prevented webgl text always being at the top.

    Anyway, here is a capx demonstrating what's going on:

    http://www.jargogle.co.uk/test/FontColourChange.capx

    Hope it can be fixed as it's broken the menus in a lot of my games...

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Haematite

Member since 29 Dec, 2011

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