Astro's Recent Forum Activity

  • IntelRobert Thanks for that. I'd love to know when the issue is resolved. It's about to time to move some projects forward.

    Paradox Lol.

  • spy84 I'm not sure what it is. Funny thing is it was building the apk properly and sending me a link when I set the project up wrongly.

    Now that I have set the project up correctly (at least I think I have as it actually pops up in the simulators now) the option to download and send to email never appears like it did at first.

    I know it's in beta and it seems very promising, but I can't wait to get to testing. I have "vacation" time and I want to spend it developing mobile games with C2.

  • spy84 That did help and thanks. I haven't tinkered with the XDK in a while ha.

    But now when I try the build process it builds then nothing happens afterward. When I tried it yesterday it gave me the option to download on send to email. It even sent an email automatically without me entering my email address. Today it's not doing anything after the build process says has "completed".

    I've read others having this issue, what did you do to resolve it?

  • What do Ashley mean in Step 5 by:

    "Copy-paste the exported files over the XDK project you've created"??

    I'm not sure how to paste it into the XDK.

  • Not entirely sure what this means yet but it caught my eye and looks worth a gander.

    "Focused on the HTML, CSS, and Java-based Nintendo Web Framework for Wii U, Nintendo is restarting its ?Nintendo Game Seminar? program, a classroom instruction program featuring lectures by Nintendo staff, that results in the creation of new Nintendo games."

    (I'm sure they meant Javascript and not Java)

    http://tinycartridge.com/post/47998179844/nintendo-game-seminar-returns-focused-on-the

  • Everything seems to be working so far ever since, we'll see how it holds up. Even the "anyone with link" sharing option.

    I had actually given up on dropbox. Have they return the hosting feature that puts your game live? Them removing it caused me to used it less, the feature is wonderful for testing.

  • I've actually got it to work now. Not sure what it was, it seems to be working fine now. Crazy, haven't had it working for days. Maybe the links were old or something.

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  • Saw the tutorial a while ago. It's been working well for me up until a few days ago. Wanted to see if it was an isolated thing. Uploaded some new files to test. I may have hit the bandwidth limit. Doesn't seem like I should have though, haven't really shared and links. Anyone been using Google Drive lately?

  • LI0NHART

    You might want to try selecting the layer and enabling parallax in editor. If that doesn't work for any layers you set the parallax to (0,0) then it's hard to say without a capx.

  • Joannesalfa

    I had never heard of that game till now. Most likely due to me not having an iOS device yet. But that's indeed a clever monetization approach. The last IAP pack says "Chp. 14 - End" lol.

  • Joannesalfa

    So true. That's also a method you could use to help you deal with pirates. Instead of having all your purchase content in the initial install.

  • mcdan

    I too have long wondered which route is the best route to take with revenue models. I've been studying the app stores a lot. When I do I look at the top grossing section.

    The majority of the apps there have the revenue model of IAP. If you compare that to the most downloaded apps, you'll see that the top games in top grossing are earning more per download than those.

    IAP will probably be the best route if you want to make the most money possible. But it also takes more work to implement correctly and make it worth the player's time and money.

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Astro

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