rujo's Recent Forum Activity

  • I'm having some performance problems when I use these two features together.

    I mean... I'm testing/exporting a project as an application using Node Webkit and "request fullscreen" though Browser object and the FPS are very low, about 40/45fps and the game is not smooth at all..

    For testing purposes i added a button to cancel fullscreen during game and when it goes windowed it immediatly gets 60 fps and perfect performance..

    where is the problem?

    I've tried every possibile fullscreen scale mode.

    Also this doesnt happen with one project in particular. Even if I start a brand new project and just put 2 moving objects as a test application the problem with fullscreen speed persists.

  • no, i need to know these coordinates while the object is still moving..

    there must be some calculation that involves speed, acceleration and angle that gives me the future coordinates the object will have when it'll stop.

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  • Hi

    I have a simple question if someone here is more keen on math/physics than I am.. ;)

    If I have an object (bullet behaviour) I know his angle, his speed and it's set with a negative acceleration (to make it decelerate, let's say "-140").

    I need to calculate the exact x,y point where it's going to stop.

    Which is the formula to find these coordinates?

    <img src="smileys/smiley22.gif" border="0" align="middle" />

  • I didnt see this thread! wow a lot of entries here... I'm going to play and vote them.

    Here's mine:

    http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=12028

  • here's my ludum dare entry made with c2:

    http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=12028

    <img src="http://www.ludumdare.com/compo/wp-content/uploads/2013/04/title9.png" border="0">

    dont forget to vote!

  • at this point it would be cool to have a plugin or something for medals..

  • Hi

    I'm having the same kind of problem while combinating grid movement with pathfinding..

    I didnt test it yet but maybe one idea could be:

    once the path is found you store inside an array all the nodes positions (using NodeCount, NodeAtX etc.. to find them) and then you round these positions according to your grid size (es. 32x32 grid each position is changed to: (floor(x/32)*32)+16 etc..

    in this way you obtain a list of nodes positions aligned with the grid and you can have the player move along them.

    very frustrating though..

  • Hi

    here's my entry for Ludum Dare #25 made with C2!

    Woodcut Ted

    <img src="http://www.ludumdare.com/compo/wp-content/compo2/thumb/904eb0dfe1cba63c26efe3e855769a39.jpg" border="0">

    move with arrow keys

    cut trees with Z

    LD page:

    http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=12028

    game on kongregate:

    http://www.kongregate.com/games/rujo/woodcut-ted

  • Hi

    Here's my completed first (using C2) game:

    Jimmy Poo

    <img src="http://i.imgur.com/8qsCH.png" border="0">

    its a game about a cute tiny piece of poo <img src="http://forum.tgmonline.it/images/smilies/asd.gif" border="0"> that runs and jump over some buildings trying not to fall down.

    at the moment is up on Kongregate:

    http://www.kongregate.com/games/rujo/jimmy-poo

    soon I'll upload on Scirra Arcade too..

    I found it very nice to create it this using C2, at first i thought it could be limited or something but then everytime i found a problem or had a doubt on how to solve something i always found a perfect soulution in some topic here!

    hope you'll like the game.

    gameplay video:

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  • addicting!!

  • i like the style!

    just.. if you decide to use big pixels (i guess its x4 right?) you should use it with every object..

    i think the "detailed" coins dont fit with the rest of the style..

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rujo

Member since 27 Dec, 2011

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