BlueSkies's Recent Forum Activity

  • Starting at ground level, your goal is simply to reach the loftiest position possible. The game is essentially about the universe and our place in it.

    I would like to upload the game to Kongregate to make use of the leaderboards, but only once I'm confident the game is ready. For that, I need your valuable playtesting and feedback!

    It may take a few minutes to load the game the first time. Please excuse the wait, I'll try to reduce it for the final release.

    Ascent

    <img src="http://www.skylinesublime.com/games/images/ascent1.jpg" border="0"><img src="http://www.skylinesublime.com/games/images/ascent3.jpg" border="0">

  • I suppose being branded "lost" because you're not a subscriber to this particular faith feels a bit condescending. But anyone who took umbrage to this or anything else might easily have brought up the matter for discussion. Running off to the admins was an act of cowardice, and in opposition to fair and open speech.

  • I've joined. I haven't made a new game in ages. It will also be my first contest and I like the idea of working within the constraints of a theme.

  • Thank you ramones. I was convinced this was something to do with asset loading - confusing at first, because I'd misunderstood how HTML5 games loaded; I assumed the default HTML5 progress bar at the very start indicated the whole project.

    This tutorial by Ashley was enlightening:

    scirra.com/tutorials/318/how-to-use-loader-layouts-to-make-custom-loading-screens

    I have indeed hidden the menu until my own loading indicator reaches 100%.

    However, I'm still getting the problem with the lines in IE, even after clearing the cache...

  • I?ve been trying to troubleshoot this. The problem with the preview not showing bugs is that each time I make a change I have to upload it to my host before I can test the changes, which is very time consuming.

    I?ve cut the capx down so that the event for clicking the title button is only associated with one action: changing the layout. I've also changed the destination layout to be a blank layout. But there's still that delay whereby the button doesn't work until several seconds after the game has loaded.

    I've noticed that reducing the amount of objects in the game decreases this delay, but I can't link the problem to any one event, action or object that I might be screwing up.

    playable reduced version

    reduced capx

  • Sure. On the export dialogue box there's a checkbox to minify or not.

  • When I preview my game in Construct 2 it works fine - in Chrome, IE and Firefox.

    But when I come to upload the game and play it on my own host it's another story:

    Problem 1:

    When the player clicks to start the game on the main menu, the screen fades out and music kicks in as intended, but rather than changing layout to the first level and then fading in, we just fade back into the title. It takes a certain amount of time (roughly 15 seconds) before clicking the option changes the layout.

    This happens on all three browsers, though it only happens the first time the game is loaded, i.e. the error can be reproduced by clearing the browser's cookies. Because of this connection to cookies I thought the error might be related to my use of WebStorage, but removing WS from the game makes the problem appear everytime the game is accessed.

    Problem 2:

    The second problem is IE specific. My title screen is formed from several events which trigger at timed intervals. When my game is played online these events don't trigger, but again, when previewing the game in IE via Construct 2, the bug doesn't occur.

    Below is a link to the online version of my game, and below that the capx file (music removed).

    A solution to my issues would be wonderful, but I'm also curious as why previewing the game within C2 itself doesn't reveal the bugs.

    Thanks in advance.

    skylinesublime.com/games/rebound

    skylinesublime.com/games/rebound_nomusic.capx

  • Make sure there are no gaps for the copycats to fill. So if you make a HTML game with the potential to be successful make sure you also wrap it and release it as an app, beating the copycats to the punch.

  • I think it could be helpful.

    I recently enrolled on an online computer science course delivered by Harvard at edX. Rather than have students jump straight into coding, the course first introduces coding concepts, divorced from the scary syntax of code.

    So in the first week you learn about functions, booleans, loops and variables. The course uses the drag and drop program Scratch for this, and I thought how much it reminded me of Construct, only far less powerful.

    But a note of caution; I agree with Mr E Bear in that a potential problem of introducing coding concepts through a powerful program such as Construct rather than Scratch is that students might not see the true power of coding when they have much of that power at their fingertips already.

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  • I'd be happy to be included! Details in my signature.

    Cool game CrudeMik. Were you inspired by Subspace/Continuum at all?

  • I'm using 'Compare time' and I actually had it set to 'equal to 2.0'. Should this result in skipping when setting it simply to '2' shouldn't?

    Either way, sqiddster's suggestion seems foolproof, so I'll implement that! Thanks!

  • If you wouldn't mind loading the title of my game so I can explain the problem:

    http://www.scirra.com/arcade/addicting-action-games/2014/rebound

    As you see, the game's title "Rebound" is gradually formed step by step from first vertical and then horizontal lines. I do this by having a sprite with 3 animations, first vertical lines, then horizontal, and then the completed image with diagonals. The intended effect is to have lines move across the screen, and for the animations to change beneath these lines, and not for the animations to appear just out of the air, so to speak.

    So, to time this I have for example an event such as "System Time = 2 seconds" event, which creates the vertical lines. Then a few seconds later the same kind of event to change the animation frame to 1 just at the moment the lines are passing over.

    The problem is this type of event seems to be temperamental, and on certain loads either the vertical or horizonal lines, or both, fail to be created. Is there a reason for this? And has anyone recreated the problem when clicking the above link?

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BlueSkies

Member since 22 Dec, 2011

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