Aphrodite's Recent Forum Activity

  • you can also I think load the webstorage into a dictionnary directly, then load it back to the webstorage.

  • I do not know if that would solve the problem, but the rectangular invisible sprite is the way recommended by the manual

  • You can move global vars with a right click => move to event sheet, and before it existed, you could cut and paste them, every action and condition would just reappear after the pasting.

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  • I must have missed one of the change logs, or just forgot. Does C2 no longer use WAV files when it imports audio?

    I'm asking because I have a project I have been working on for a while and most of the audio has 3 files (Wav, Mp4 and Ogg). However, new sounds I import seem to only be MP4 and OGG. This is great news and looks like when exporting your project it only pulls the ogg and mp4 as well. However in my project, under sounds, there are still the wavs. In my CAPX the wavs are still there as well. I assume it's safe to delete them?

    Thanks

    Before, the wav would never be exported anyway, but you could (and I guess still can) delete them, since no exporter uses them.

  • Offline.appcache is I think the culprit

    During early tests, I delete it, and I have no problems.

    Edit:but your problem seems different actually, now that I read it again

  • I also think it would be just useless, the forum is not great on mobile, but having an app for it is not worth it.

    What the heck withball those apps for websites?! Everyday I stumble upon a website suggesting "use our mobile app instead", there is no added value, it is just a waste of time, or it is done to add some advertisements easily.

    Asfor mobile versions, I am against since it is mostly done by extracting the bare minimum of the website and ruining the look. but I can tolerate them if you can switch frol one to another in one touch or click (on the page, not the option of the browser)

  • As far as I know, supplrt of sounds on mobile rely on the same formats, however, some actions do not work well depending on the targetted device.

  • For ghost cars, I would store the position and angle every 0.3 seconds or so, along with a timestamp, and the game would have a built in reader that would interpolate the values between two saved times to return the angle and position.

    A linear interpolation between them seems sufficient for a first test.

  • I cannot use C2 currently, but did you try forcing the texture of the layer? (Force own texture), it helped me with blend mode effects before.

  • I think event 95 is fine (C2 ensure picking is done by using the compare instance variable). And since you actually wanted the ones that have it to 3, it is not a problem.

    However, event 92 would not work well unless gunner1 and highlight were in the same container, which explain that everyone of the highlight actually increase their values.

    https://www.scirra.com/manual/150/containers

    Since the highlight I think is proper to each instance of the tower, using containers seems logic to do

    Unless you are using families, in that case, you would have to link them using instance variables to store and pick by uid

  • Hey, thanks for quick reply. So which condition I can use for that? I want to compare instance's variable.

    I would say pick by evaluate

  • No, you would have to compare (varX = "A" )|(varX = "B" )|(varX = "C") is equal to 1

    | is the logic operator OR.

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Aphrodite

Member since 20 Dec, 2011

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