Aphrodite's Recent Forum Activity

  • well, in the case of an 2D array that you go through, you could do a for each value (on X and Y), and test the value Array.At(Array.CurX, Array.curY-1) to test the cell right above for exemple (I do not know the exact context for you so be wary)

    however remember that outside of the array, the value of the "cells" is 0 (array.at(-1,0) returns 0)

  • on iOS 8 and upwards, it may be preferable to use a webview based wrapper (Ludei's webview+ (not canvas+) is fast from what Silverforce tested), however I will let other people give their advice as I do not use wrapper myself.

  • I could be wrong, but

    IAP means in app purchase, so you should be payed based on when people purchase inside the app.

    and for ads, other will know better, but it is based on the number of impressions (I think that means number of times the ad is seen) and number of click (based on when a user click the advert).

  • "it slowly became "what can be done" instead of "what I want"."

    Exactly the reason why I say to people to always think last about performances, you can always improve performances later or redo the game, if an engine forces you into this kind of thinking you had ("What can I do" instead of "what I want to do"), just change, or learn to use the engine (there were people seriously asking how to improve performances when it was not needed, or destroying their organisation so the code can be "executed faster", or simply doing blind optimisation based on false judgement in the case of C2, when you learn, you see clearly that, not matter what, optimising first is not the way to do things, organising is, and if that is not the case, drop the engine, that will be better for everyone)

    nice story btw.

  • might be related to the OP question, even though it was kind of biaised I woukd think.

  • Would be nice if we could get rid of wrappers indeed, while I do not think native should be something scirra should try to do yet (or at all), sticking with html5 only was what they should have done in that case (by that I mean only advert that, include 0 wrappers, all wrappers plugin being only third party plugins maintained by the community), I do not think anybody would have had any grasp with that, you would buy it knowing that, but it seems people did not get that at the time (marketing error? maybe, I did understand the message but since I am not everybody..).

    Well, I am not scirra, they can continue this weird "official wrapper support" route if they want after all, it is their business, I know what I bought, I am satisfied, not everybody is, that is the issue, so something should really be done.

  • 2 can already be done with a pick by comparaison, and I do not see much how would the cells work in that context as they are mostly rectangle areas, where a distance from point is defined by a circle area., same for 3.

  • I would recommand still attaching a capx, as you are saying that "the music stops and not work the keyboard" so they would need something to try that out' as it may be one single thing that is bugged that they may not be able to see on an empty project. resulting in a "closing: follow the guidelines"

  • you may want to look at the cosp expression

    https://www.scirra.com/manual/126/system-expressions

    it is an interpolation, so works the same way as lerp, but the relation between the input and output values is not linear, it will be slow at first, then go faster in the middle, then slow down at the end, while reaching the value.

  • r191 added an action to reset all persisting objects, that may be what you were asking.

  • I do not know why your way would not work anymore, I know this is the way to force the reload of files, however if you still have a black screen, the problem might come from something else.

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  • Also due to the r190 being stable, I would guess this would have been a risky thing to implement, I however am looking foward to this beta cycle, as it seems really promising!

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Aphrodite

Member since 20 Dec, 2011

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