Aphrodite's Recent Forum Activity

  • corlenbelspar :

    could we have more details about this?

    (Resolution of the sprites, number of frames, speed of the animations, are all these sprite the same or are they different sprites?, does they have effects or behaviors to them?)

    I think 250 sprites on screen are quite a lot, but to some extend, I can imagine contexts where this can be needed for decoration.

    If all animations are not needed, you can try to do a compatibility mode to ensure best performances can be obtained at the cost of less animated stuffs(It is a suggestion though).

  • Dropbox offers 2GB for free, and you can also export project to dropbox to test them

  • miya you can normally rename Newproject.capx.backup1 to Newproject.capx , then try to open it, maybe It'll work

    the .uistate is not needed for the project to work, so don't worry about this file

  • miya : C2 normally backup and auto-saves files, try to search for a .backup or a .autosave somewhere

  • JJList : I don't have time to see the work you've done, but I really like the idea of pixel by pixel destructible terrain, I think it opens really a lot of possibilities, Worms armageddon for instance uses this kind of logic I think (except that you could import a picture in Worms armageddon to define the level also, but I don't think it'll be possible to do without serious work in C2, it was also limited in size and color), maybe some algorythms to generate from a mathematical graphic equation? I am thinking too much sometimes.

    Anyway, good concept you got there

  • yankee1950

    I don't know why the problem occurs (I don't have time to check right now your capx), but I know that the button object is a different type of object (it is not inside the canvas itself, but in top of it), I know cocoonJS does not support it at all, but maybe other browsers have also problems with it

    I suggest you use a sprite instead of a button in the future

  • I see the problem, when the layout starts, the events inside the group "The Level Picker" are true, so the layout just restart over and over if LvlSelected is equal to 1 or 0, you should use the Go To layout when the blockcout became equal to 0

  • I am not sure I understood well, so correct me if I am wrong.

    you draw the level in photoshop, then paste the picture in C2, and add some elements like ennemies coins etc.., right?

    I suggest you read This scirra blog post, so you won't have performances problems in the future.

    On a side note, for sprites objects, you can set the collision polygon, so the solid object collision won't be a bounding box or something.

  • My problem is very simple:

    How do I create a random number between two value one time.

    (Not repeat again n again... only once generate random number!)

    So if I wrote that:

    System - Set value: Set Glo_temp_vari to floor(random(3,13))

    It will to generate a number between 3 and 13, but after it will to repeat again and again to infinitium. I want that it doesn't repeat again.

    Something simple solution? Thx

    Maybe a 'trigger once while true' (a system condition)

  • Just managed to get my game working. Couldn't get the icon working, nor could I get a space between the text of the app title.

    Finally, I was disappointed to discover that my app was running even slower than CocoonJS, and the volume controls didn't work at all for this game on my mobile device.

    AnD4D remember that this is a first beta experiment for C2 and this exporter, so it could improve with time

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  • I must say I'd also like to be able to export events or event sheet on a image format or print format, or even something else. the reasons?

    -sharing easily events with logics

    -some people could do some documented exemples using directly the look of C2

    I know there is the classic way print screen then paste it, but it is inconvenient

    However, it is a thing I think is very low on my C2 wish list, could be cool, but not an obligation

    (perhaps maybe it is possible to do an online_event_sheet_XML_reader in C2, which would be fine too)

  • hierony :

    you can either add a ScrollTo behavior to an object, then move this object, or use the system action Scroll to position or scroll to object

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Aphrodite

Member since 20 Dec, 2011

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