Counter object or "interface bar" - More support for animated counters with numbers, health bars, etc. the ability to import ONE image and have it be displayed mulitple times as lives without having to import say, an image of one heart, then an image of two hearts, then an image of three hearts... rather just import a picture of a heart and it displays it multiple times.
Path movement - different from "path finding", not to get confused. if you have EVER used GM or MMF it should be obvious what this is. basically define a path for the object to move on, that's all there really is to say. the support for this that GM has is better than MMF. it lets you flip a path, rotate it, etc, and has the ability to make the path curved while MMF doesn't.
I also want the ability to set the position of a bgm based on milliseconds and not seconds.
I do not know what you call a counter object, for the health bars and the ability to display image multiple times, either the tiledbackground or a special use of the spritefont could be of help.
Path movement: that is a nice suggestion, an easy way to do that would be nice.
For the bgm, I am not sure but does setting to values like 0.431 seconds works? If it works, I think there is no real need for that (could be still nice though).If it does not however, there is need.
As for the community, here I mostly saw people willing to help (however when people do not want to be constructive the community seems to fight back, let s hope it stays fine)