SamCartagenaPR's Recent Forum Activity

  • septeven, thank you for the quick reply! I'll definitely be very interested in trying out the plugin.<img src="smileys/smiley20.gif" border="0" align="middle" /> It would be very nice and interesting! Thank you again Septeven!

    R0J0hound, Wow that's really an amazing idea!<img src="smileys/smiley16.gif" border="0" align="middle" /> Thank you very much! The falling effects looks amazing too xD! I just enable the event to see what was it! <img src="smileys/smiley20.gif" border="0" align="middle" /> Thank you!

  • Thanks for the reply guys, I tried different things but seems like the "set color" action only apply to the whole text object and not parts of the text on it! <img src="smileys/smiley24.gif" border="0" align="middle" />

  • Hi guys, It's not really a trick about programing, it's just pure animation effects. The collision points are on the shadow. You can make the shadow and the player in different sprites objects and then make the shadow follow the player by the everytick set position to player image point etc... or integrate it in the animation like I did in my example. Well make the player falling to a hole with this method, I think you need to make a "falling animation", if the jump animation finish or you are in the default animation, or in the "walking/running animation" etc...and your shadow it's overlaping the "hole" start the falling animation and disable the 8-direction until the animation finish, well that's just an idea. The thing is that it's not really a code of programing the jump to move up and down. The animation make the ilusion of jumping. See the image bellow.

    <center><img src="http://dl.dropbox.com/u/58103549/Jump%20animation%20example.png" border="0" /></center>

  • ok I'll upload a preview on dropbox!

    Edit Post:

    I make a new one, it's just an example to show you the idea!

    New link:

    Preview Example

    Move - Arrow Keys

    Jump - Space button

  • I'm making a game like that, and I created an animation of jumping to simulate the effect of jumping!

  • Hi everyone,

    Is there a way to make different text colors in a simple text object without a plugin?

    Something like this...

    Example:

        <font color=blue>Player name</font><font color=black> - Can you help me with this </font><font color=green>topic</font><font color=black> ?</font>

    <img src="smileys/smiley24.gif" border="0" align="middle" />

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  • 2 text object (InputText and OutputText)

    Every tick

    *OutputText set text = InputText.text

    *OutputText set position to another object(Sprite)image point... and make an image point on top of the sprite?

  • Ashley, ok no problem, I'll do it next time!

    gillenew, in the sprite editor right click above any collision point, then select Add Point

  • You need a XML editor and then delete or edit the code from line 941.. You can use NotePad or WordPad! Find the current folder on your computer...\\?\C:\Users\LUIZCARLOS\AppData\Local\Temp\cap121TJQ\Teste.caproj open it and edit on WordPad or NotePad. I had the same problem with my game when I deleted an event sheet with a global variable that I used in other event sheet. In my case, I only delete in the XML code the Actions and Conditions that was using the variable and save the XML code again... then the capx open but I had to redo the actions and conditions in Construc that was removed in the XML code! ... -.- then I realized that all I had to do was create a new global variable in the XML code instead of removing the actions and conditions that had the variable on it!

  • Same to me in R80. I just try it now and you're right, the editor never closes when I add a tiled background and then construct crashed!

  • Kiyoshi ... <img src="smileys/smiley3.gif" border="0" align="middle" /> I'm making a game like that for the competition, well, not really with a spaceship, but with the idea of traveling through a tunnel. xD ...anyway your game looks great and with the new particle object, I know it's gonna be awesome! good job Kiyoshi! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • No, sqiddster refers to put the text on a new layer with paralax 0,0. "A layer with its parallax set to 0,0 will not scroll at all, so any objects placed on this layer will always stay in the same place on-screen." - Quote from the Manual - layers

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SamCartagenaPR

Member since 19 Dec, 2011

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