LaDestitute's Recent Forum Activity

  • To give you a simple idea:

    On key pressed>Rotate layout

    (rotate layout can be found in system)

  • Did you install the custom behavior/plugin in the right directory?

    <drive letter> (if not C:/<programs directory>/Construct 2/exporters/html5/

    From here, you have two different folders:

    behaviors

    plugins

    If it's a behavior (the thread will say something like it'll show up in the default add behavior dialog), it goes in behaviors. Otherwise, plugins.

    From there, make a new folder in the sub-directory (plugins or behaviors), name it the new plugin or behavior and drop the files into the new folder.

  • Why would you want to do that with Construct 2, with using it to assess the code of HTLM5 designed webpages? You obviously didn't look at the program's usage or what it's intended for, but that may just be your instructor's fault for not knowing what it was intended for. It's like attempting to use paint to write a 10 page word document. You probably could, but it's going to be difficult and you're not going to be utilizing the program for what it was intended for.

  • Read some tutorials, look at the manual, and/or do an actual proper search.

    Your question isn't a clear one either, and is very broad.

  • Another uninspired clone of Minecraft.

    The perspective is really weird and flat, not really that good of an attempt at '2D' minecraft. Let's call the player Ste-, no, let's call him Stevo. *cough, expy name to avoid copyright issues* He's a floating head, which is offputting to me. Being something top down, having a body doesn't feel right.

    Why is there a grid visual effect during night? I don't have much else to say, other than your sheep issue may be caused by not enough animation frames or you didn't animate them smoothly enough, unless these are free assets you're using.

  • The overlap at offset command allows sub-pixels, such as 15.9 or 6.3.

  • Give the object eight direction movement behavior, and set the range of movement to only left and right.

  • You could consider using an array loaded with AJAX and .json files

  • Procedural generation, which is not an easy thing and requires a lot to learn

  • Later tonight, probably

  • I took a quick look at the game. Seems simple enough despite the intriguing concept.

    I don't know the exact logistics or have enough time to mess around to create a working prototype, but the basics would involve creating a variable, whether global or an instance one for the player. Have it be 0 at runtime at first and add +1 every the player makes an action (such as moves onto a tile, uses an item, attacks, etc), and then check if = 3 each turn after, and fulfill the conditions to ignore actions if true. I'm not sure of the logistics there in exact, that's the problem. There's a basic idea. I'll try to make you an example later when I get time. You could set an instance boolean for the player (usedupturns=false) and set it true when their turn limit hits 3, and then run the eventing for the enemies. Rinse and repeat.

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  • There's a pin behavior. You can set some sort of condition (colliding) and then pin the player to the desired object, and then create another condition, when fulfilled, unpin the player.

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LaDestitute

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