LaDestitute's Recent Forum Activity

  • Have you tried looking at the debug mode preview? There's a section you can click called Profile, which gives cpu utilization stats, divided by your event sheets.

    It should be able to give you an idea of what event sheets are causing the brunt of increased cpu utilization (if any) and help you narrow it down. An example is having an event poll C2 every tick, that's somewhat cpu intensive at times.

  • Just my opinion but if you go running for a plugin every time you need to do something a little complex you are missing an opportunity to learn how the behaviors work and you will struggle more in the future when things don't work and you have to debug your events.

    Plugins can be helpful but some are also known to crash and in a commercial game that would be a terrible thing to have happen.

    Third-party plugins are nice and all and are probably the way to go if you're concerned about what's easier/what's a better way to do it but...

    One scenario I have is where I'm building a gamekit/sdk, and I want it to work out of the box completely, so I'm avoiding third-party plugins at near all costs.

  • Please search and/or look at the How do I sticky next time before you ask stuff like this.

  • made a little little tilemap editor for my PCG level chunk generator (trying to do something similar to what spelunky did with level generation)

    If you haven't yet, check out this video on Spelunky's level design:

    Subscribe to Construct videos now
  • Wouldn't setting solid behavior for wall objects just work better and not require any events?

  • Global variables are better in this instance than what mercuryus suggested, as instance variables will reset/delete unless you have an object set to Persist. Global variables persist across layouts and dictionaries can be used to store the flags for them across sessions.

  • Use a dictionary to store indexes/lists of level objects, with another subset for X/Y? Save in-game values found upon exiting and saving to the dictionary. Then just restore them back upon reloading the game.

  • I think sqiddster obviously has more experience on the subject than you do and you just necroed a two year old topic...

  • Be careful not to wake the sleeping guardians

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  • I used RPG maker many years ago. You should really work on your mapping skills for interiors. The rooms are way to big.

    There are lots of good tutorials in the RPG maker forums. Look at this one, scroll down and click on one of the spoilers to see the interior: http://www.rpg-studio.org/forum/index.php?page=Thread&threadID=40957

    The graphics you use should be protected by copyright. Just saying.

    Besides that - nice dialogues!

    Yeah, I'm not actually sure how iffy Enterbrain is with using their resources without permission, especially in a context like this/in a non-RPG Maker project. Probably not too iffy since I saw a game using RTP RPG Maker XP assets on Xbox Live once...not sure if it's still up or not.

  • Some of you may have likely received an email from Dropbox, where they made an announcement to drop public folders and make them all private folders later this year.

    That's kind of a bummer.

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LaDestitute

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