Xavier's Recent Forum Activity

  • Try moving the event "player is overlapping with enemy" to the bottom of the event sheet. It needs to be below the events that control "key is down".

  • Use the bullet behavior for the vehicles.

    For the frog movement, the unofficial moveTo behavior could come in handy: http://c2rexplugins.weebly.com/rex_moveto.html

  • Create a instance variable (boolean) on the platform. Call it activated for instance and set it to false for all of them on the editor.

    On the events, when you land or collision with the platform, change that variable to true.

    And finally on the event that adds the points, add the condition that the platform's instance variable must be false.

  • Change the condition "On collision" for "Is overlapping" and on this same event, add the platform action "Set Enabled " and set it to Disabled.

    That will make the player unable to move while is touching the enemy.

  • You're welcome and you're right about RGB being an additive format for producing colors. For real life color mixing you'll need the Lab Colour Space format blackhornet mentioned. It doesn't sound like an easy task, at least for me, and it probably involves formulas or complicated expressions.

    It could also be added as a plugin with Construct 2 SDK if someone wanted to do it.

  • You can probably do it using webstorage for now. You don't need to save the whole game with webstorage, just store a value that tells you if there is a save or not.

    Maybe Ashley could add a condition for the save/load system in future versions.

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  • As the message indicates, you cannot set a breakpoint on events that are triggered or events that are loops.

    Try setting a breakpoint on a "every tick" event for example.

    Relevant articles:

    https://www.scirra.com/manual/170/breakpoints (Read the limitations section)

    https://www.scirra.com/manual/75/how-events-work

  • I'm not sure about this one.

    You could do it manually using the condition "On save complete" and activating a variable. If you want to check if a save exists, then you could check this variable, if it's activated it means that the game has been saved.

  • You can make pink by combining the red and blue. Red = 100, Blue = 100

    You can modify the tint values at the editor and see the results in real time, it will give you a better idea what values you need.

  • MrBadAtThis

    I've modified the project, now it uses jumping and the platform behavior. The longer you hold the mouse button, the higher the jump.

    Make sure you understand how it works and let me know if you need explanation.

  • You shouldn't use physics and movement/platform behaviors at the same time, they don't work well together, use one or the other.

  • I forgot to upload it.

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Xavier

Member since 16 Dec, 2011

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