Xavier's Recent Forum Activity

  • How about if you add the condition:

    if smallcircle is overlapping bigcircle

  • I see, that's how I have it right now. I'm gonna have to wait for family behaviours then, hopefully on r90.

  • For instance, in a match-3 colors game would you rather create the colors as 3 different sprites, or 3 frames in the same sprite?

    Right now I'd rather use frames because family behaviours are still not finished, but since they probably will by the next release or two it doesn't really matter.

    So which method do you think would be the best? Not only performance wise which might be negligible, but also for simplicity and/or fexibility of the events.

  • Thank you.

  • Thanks again. I've been able to modify it a little so it works on a family of different sprites (colors).

    I've also taken a look at the wikipedia's flood fill entry, very interesting read.

  • R0J0hound

    Yes, exactly, many thanks, that was very helpful. It's getting more complicated to understand though with these expressions :P

    Do you have any idea if it would be easy to make so that every object that is "picked", also keeps checking in their 8 directions?

    For instance:

    <img src="http://i.imgur.com/63o3r.png" border="0" />

    The objects in that chain should get all picked in one click because they keep overlapping each other in a chain.

  • Did you try the condition "On destroyed"? And then an action that creates the debris on this position.

    For instance, On flyingstone destroyed -> create object stonedebris on flyingstone x and y.

    That way it will work every time that object is destroyed on other events.

    Also, on destroyed is a trigger condition so it has to be the first condition.

  • Nice to meet you.

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  • As far as I know, all versions are 32 and 64-bit compatible.

  • Thank you both for the answers.

    R0J0hound I would like to modify that example so it checks on all 8 directions, moving 32 pixels at a time like in the example, would that be possible?

    This is for another project, I'll get back to arrays another time.

  • Here: http://dl.dropbox.com/u/1910765/bugtest2.capx

    I've narrowed down the problem. On the events, look for:

    GreenSquare is overlapping BottomRails.

    Change BottomRails (family) to Rail.

    And the problem is gone. It might have something to do with families.

  • Using Windows 7 Ultimate 64bits. Tried all browsers.

    This happens on 1 of the .capx I have after I installed the new r88.

    When I preview the game I'm getting these error screens, if I click OK or close, another one pops up. The game appears to advance 1 frame after closing and before a new message appears.

    Chrome:

    <img src="http://i.imgur.com/sFvel.png" border="0" />

    Firefox:

    <img src="http://i.imgur.com/qzff5.png" border="0" />

    If I check the box that says "Prevent this page from creating additional dialogs" the game continues normally but a little different than it used to. For instance on Chrome it appears to work normally but the collisions are a bit off, on Firefox the sprites don't move at all (8 Direction behaviour).

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Xavier

Member since 16 Dec, 2011

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