Xavier's Recent Forum Activity

  • Hello Rex, when an object or family has more than one MoveTo behavior it seems that their speeds are added.

    Example:

    Object1 has behavior MoveTo with 200 speed and another MoveTo2 with 400 speed.

    Object2 has only behavior MoveTo with 200 speed.

    All objects with 0 acceleration and deceleration.

    If you move them at the same time to the same position using the MoveTo with 200 speed, Object1 will go faster than Object2 (200+400 probably).

    Is this intended or bug? Thank you.

  • Entry.

  • Well, I did some testing and it seems they are indeed different. If anyone is interested, I managed to ejecute javascript functions using the C2 plugin "CallJS" with just a simple event. Hopefully it's gonna work for them too.

    Now I wonder if there is another plugin which can listen to external code, the purpose is for creating conditions. Example: if an external javascript function is called, do something?

  • This is kind of important for me.

    For one of my publishers I need to add a few empty function calls, so they can later add their own code to those functions via javascript I imagine. So my question is, if I just use the default C2 call function action with an event, is this going to work?

    For instance, if I use an event with Function call "levelcomplete", and then I tell them the functions names, are they gonna be able to add their code in the html5 files? Or the C2 functions are different than the normal html5 functions?

    If this isn't gonna work, can I use a plugin to achieve this?

    I'm gonna add another example just in case: one of their rules is that every game needs to have a "More Games" button in the main menu that will link to a website when touched, so they ask that you use a click/touch event and a function call, and then communicate that function to them so they can add their own functionality.

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  • Thank you for the advice Mr E Bear, I'm from Europe actually, I'll check those sites out and feel free to advertise yours by PM.

  • Ok, so I solved the issue, turns out the culprit was the Construct 2 option of "Hide adress bar" in project properties. Before, it was set to Yes, I changed it to NO and it works as intended now.

    I'm not really sure how this option works because it wasn't hiding the address bar at all in the tablet's multiple browsers, maybe it only works on mobile phones?

    Anyway, I'm guessing that the option wasn't working properly and the game was probably cutting out the space of the address bar or something like that.

  • What kind of service do you have on hostgator, normal web hosting?

  • Alright thank you. What do you guys think I would need to host multiple games? Normal hosting, Shared, VPS? If anyone has already gone down this path I would appreciate some advice.

  • Yeah I assumed as much about the bandwith but no, I have no idea how much I need, I was gonna start pushing the game to various html5 publishers. Unless I'm wrong, they don't usually host your game right? You have to provide a url.

    Thanks for the recommendation thought, I'll check it.

  • Hello. I'm searching for a paid hosting service for my current and future games and also for hosting a website probably.

    I was wondering if you have any personal recommendations? It should have unlimited bandwidth I suppose. I was gonna go with Godaddy but I'd rather see what else is there. Thanks.

    If there are a lot of recommendations I'll edit the first post and make a list.

  • If I use fullscreen Scale or Letterbox Scale on my android tablet, I noticed that the browser somehow cuts some considerable space from the bottom (I'd say around 30-50 pixels on a 320x480 game), which doesn't happen on the desktop. I tried Firefox, chrome and the default browser and all do the same thing.

    However, on chrome for android there is an option you can activate to display the website like if it were on a computer, and when I activate that the scale seems fine with very minor black bars.

    Anyone knows why this happens? I tried the Space Blaster demo and it did scale fine so maybe it's a resolution issue.

    I'd rather not post my .capx right now because it's the full game and it's finished, I'll investigate more tomorrow anyway and see if I can create a .capx demo or something.

  • Try again please, I forgot to delete a behavior. Sorry.

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Xavier

Member since 16 Dec, 2011

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