Geo's Recent Forum Activity

  • You do not have permission to view this post

  • Great, thanks.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ashley: Thanks, but nope, sorry, doesn't fix it, still getting the same error. Where should I add this? I put it between the <head> and </head>...

    Kyatric: well, I encountered things every now and then, but that was quite some time ago when I was more into this web stuff. Getting back into it now with C2, I see things have changed and it's become a lot easier than it used to be. Perhaps you're right and things are different now, I do agree that I.E. is the most troublesome browser.

  • The (I think) new black default background makes the error text that shows up if there's no HTML5 support unreadable. The text shows as black on the black background and can only be read if you actually know it's there and select it.

    Repro:

    Open any game in a browser with no HTML5 support.

    Expected: readable error message

    Actual: black on black error message

  • Thanks Kyatric. Well, there's many things which work on Chrome and FF and not on I.E. and not all are I.E. bugs. Also there's things which work on I.E. and not on the others :). I do agree tho that this sounds like an I.E. bug and I might even report it tomorrow (too late night right now...), but I won't get my hopes high on them fixing anything anytime soon.

    In the meantime, anybody know of a workaround?

    Thanks.

  • Steps to repro:

    1. Export game (any game), even the simplest like this

    2. Upload to example.com/mygame/

    3. On example.com/mygame have a "what.html" file with iFrame to load the game, like

    <iframe

         src="index.html"

         width="900" height="700"

         style="margin-top: 15px; margin-bottom: 15px; width:900px; height:700px;"

         frameborder="0"

         id="my_iframe"

         title="Some_title">

    </iframe>

    4. Open Firefox, navigate to example.com/mygame/what.html: All good, game loads in iFrame

    5. Open Chrome, navigate to example.com/mygame/what.html: All good, game loads in iFrame

    6. Open I.E., navigate to example.com/mygame/what.html:

    Expected result: All good, game loads in iFrame

    Actual result: "Your browser does not appear to support HTML5. Try upgrading your browser to the latest version."

    The way I "architected" my game, it kind of needs to run in an iframe.

    Please advise <img src="smileys/smiley17.gif" border="0" align="middle">

  • This is strange, sharing the link on facebook with user prompt should (generally) not require an app or log in. Please correct me if I'm wrong :)

    Any particular reason why app and login are required for link sharing with user prompt on facebook?

    Thanks.

  • It's my general understanding that I shouldn't need an app or permissions if I want to prompt the user to share a link on facebook. Or am I wrong?

    I looked at the facebook tutorial, but it's with an app. I don't want that.

    I simply want a button that, when clicked, should prompt the user to share a link on facebook.

    So I added a facebook object, but can't get it to work at all. Please advise <img src="smileys/smiley17.gif" border="0" align="middle"> what am I doing wrong.

    Here is capx: here

    Issues / questions:

    1. The facebook IsReady seems like it's never firing. Why? <img src="smileys/smiley1.gif" border="0" align="middle">

    2. Clicking the buttons does nothing. Why? <img src="smileys/smiley1.gif" border="0" align="middle">

    3. Do I need to call Facebook.login before calling share? On other sites I can share without "logging in".

    Thanks in advance.

  • Good idea, I'll modify the index.html once and then I won't touch it (I'll diff every now and then just in case, like when upgrading C2).

    Thanks.

  • OK Thanks, I guess I was hoping for more of an automatic way :-D, kind of like a project setting or export dialog setting "Center game canvas in browser window" and "Add cool gray border to game canvas". I mean, the code is already written for the preview, why not make it available in the exported game?

    I export and upload a lot because I need to test on the real server (some AJAX stuff at work), that's why I'm a bit reluctant to manual work :D but if it must be done, then it must be done. It would be nice to have it automatic though.

    I haven't looked closely at the SDK and ways to extend Construct 2, would it be possible for me to add those checkboxes to project settings or export dialog? (like some plugin, or add-on etc...)

    Thanks!

  • I like the way the Preview looks, i.e. centered in the browser and with a nice gray rounded-cornered border.

    But when I export the game and upload it, it doesn't look as good. It's only centered horizontally and there's no good looking gray border.

    How can I get the exported game to look as good?

    Thanks.

  • FWIW I was going to add an official drag+drop behavior at some point which also supports touch.

    By the way, is there an official roadmap or todo list somewhere? I can't find it. Just so we know what to expect in the not-so-distant future :)

    Thanks.

Geo's avatar

Geo

Member since 16 Dec, 2011

None one is following Geo yet!

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies