sman118's Recent Forum Activity

  • mudmask Yeah. There is one drawing for the hand, one for the forearm, and so on. But you can also set up multiple versions to use in an animation. For the Robot, I have 3 or for different torsos to switch between. So when he twists his body, I'm just switching between the different versions and sliding the other body parts around to line up properly. Spriter also lets you swap out entire sets of files for other ones. If you look at the pictures from my superhero game, you'll see a bunch of civilians. Ultimately, I'm going to draw a lot of different hair styles, clothes, and faces. Then I can randomize them when they spawn and the city will have unique citizens. I haven't done too much with that yet though, but it is the dream. Hope that helps.

  • HR78 That is defnintely understandable, especially if you don't have any previous experience with skeletal animation. Brashmonkey has a lot tutorials on his Youtube page that might be of good use. I've been playing with the idea of recording a few tutorials myself. If there is anything specific you would like to know, you can feel free to ask.

  • mudmask

    Fist off, I was checking your site and your games look awesome. I can't get one finished and you've got 3. I'm pretty jealous.

    Second, I'm pretty much in the same boat as far as Spriter Pro. I know how to get in there and move stuff around, but there's still a lot that I haven't figured out yet. Its just a matter of me sitting down to spend some prolonged time with it. My original hang up was that I couldn't draw in the program so it felt like too much pre-planning to be as useful or as organic as I'd like. I've kind of gotten past that and am using it for all of my NPC's.

    I put up a video on my Youtube channel with a little commentary of me making my Robot enemy:

    I definitely think it is worth the money and am excited about some upcoming features. Especially controlling parts of the character independent of the rest. If I could get an enemy to randomly say things to you in the middle of battle, I would be pretty excited.

    At least that's the dream. Thanks for checking out the game.

    -Ben

  • Hello, Everyone!

    I've been sporadically on the forums through the years and posted in a thread about my superhero game here: https://www.scirra.com/forum/viewtopic.php?f=148&t=71586

    After the forum was reconfigured, my WIP updates were left in the "Completed Creations" forum. It is definitely not a completed creation. Its misplacement on the forum and my longing to start a new Dev Log lead me to creating this new post. I'll be posting occassional updates to this feed, so please check back.

    If you haven't seen my game before, my first Dev Vlog looks to give you a rough idea. Check it out here:

    My basic idea was to create Choplifter with Superheroes, but the game has grown in scope over the years. Now you will be patrolling the city, stopping crimes, rescuing civilians, and taking on the bad guys.

    I originally was hand drawing everything and it was taking forever. Now that I'm a husband and father, I needed a quick way to create assets. So I switched to skeletal animation for all of the characters. The player is created in Toon Boom Animate Pro 3 and the frames are exported.

    The civilians and Enemies (all NPC's) are also skeletal animation, but created with Brashmonkey's Spriter Pro to help keep file sizes down while letting me randomize the characters.

    Spriter will let me randomize clothes and colors while preserving my FPS:

    It is also an easier way to animate the civilians for their many NPC states:

    And of course there are the enemies:

    So that's a little taste of the game. Please feel free to follow me on the bagillion different social media outlets that I'm on:

    http://www.facebook.com/needyourdisease

    http://www.twitter.com/needyourdisease

    http://www.tumblr.com/needyourdisease

    http://www.NeedYourDisease.com

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Pushing myself to get a better handle on Spriter Pro so I added my first enemy. Spawned a bunch of them and the frame rate didn't drop. Very encouraging.

    Put up a time lapse with some commentary on my Youtube Channel if you are curious how he was made and animated:

  • lucid Thank you so much for looking into it. I save a base, template version of my characters so I was able to just redo the cycle, but i'll remember that for next time.

    Anyone who wants to see a time lapse of my building and animating an enemy can click the on the picture below.

    lucid While I was working, I was curious if there were any plans to update the curves editor on the keyframes to allow viewing of the entire timeline instead of a per-keyframe basis. I admittedly have no idea how you would implement that and am sure it is harder than I imagine. Its just a feature I've used a lot in other cut-out animation based programs and I found it helpful. Again, thanks for all of your help.

    -Ben

    NeedYourDisease

  • lucid I was working on an animation and accidentally rotated the head art (not by the bones) and it made a keyframe. I tried to delete the key frame and it didn't work. I've since rotated other body parts and have been able to delete their keyframes as well as any bone keyframes. This one is just being stubborn. Not sure what could be causing the problem.

    You can check out my file here: https://dl.dropboxusercontent.com/u/561 ... priter.zip

    Thanks for your help.

    Ben

  • Zombie 19 "The Demised" — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/zombie-19-the-demised-1641

    <p>Animating zombies is hard, that's why I did it for you! This zombie comes with 12 animations.</p>

    • Dead Leg Walk (Frames 1-15 at 12Frames Per Second)
    • Normal Walk (Frames 16-35 at 12Frames Per Second)
    • Run (Frames 36-47 at 12Frames Per Second)
    • Idle (Frames 48-54 at 6Frames Per Second)
    • Scratch (Frames 55-62 at 12Frames Per Second)
    • Hit 01 (Frames 63-67 at 12Frames Per Second)
    • Hit 02 (Frames 68-73 at 12Frames Per Second)
    • Head Shot (Frames 74-80 at 12Frames Per Second)
    • Fall Forward (Frames 81-100 at 12Frames Per Second)
    • Fall Backward (Frames 101-113 at 12Frames Per Second)
    • Bite (Frames 1-15 at 12Frames Per Second PingPong Animation)
    • Kneel Bite (Frames 118-125 at 12Frames Per Second)
    • Dead Frame (Frames 126 at 12Frames Per Second)

    <p>I've included 2 separate color schemes. The first one is specific to that zombie. The second one is a color scheme identical to the second scheme of all other zombies I've created. This should make it easy for you to set up palette swaps that randomize and use it across all zombies that you purchase. I even included a color chart to help determine which colors to change.</p><p>I've also included 3 sprite sheets for both color schemes (total of 6 sprite sheets). Hopefully one of the included resolutions will fit your needs. And if it doesn't? Well, I've included all of the original images for you to resize in your favorite sprite sheet or image editing software. You'll see versions for both color schemes with and without line work. This is because I noticed that you can shrink your art to a point that its better to just work with the light and shadow and not the lines. Word of advice: If you are resizing the original art on your own, use "Nearest Neighbor" as your compression so as to avoid the colors blending together. That makes palette swaps easier. If you don't plan on using a palette swap in your project, than resize however you like.</p>

    Use this topic to leave comments, ask questions and talk about Zombie 19 "The Demised"

  • Zombie 06 "The Fuzz" — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/zombie-06-the-fuzz-1603

    <p>Animating zombies is hard, that's why I did it for you! This zombie comes with 12 animations.</p>

    • Dead Leg Walk (Frames 1-15 at 12Frames Per Second)
    • Normal Walk (Frames 16-35 at 12Frames Per Second)
    • Run (Frames 36-47 at 12Frames Per Second)
    • Idle (Frames 48-54 at 6Frames Per Second)
    • Scratch (Frames 55-62 at 12Frames Per Second)
    • Hit 01 (Frames 63-67 at 12Frames Per Second)
    • Hit 02 (Frames 68-73 at 12Frames Per Second)
    • Head Shot (Frames 74-80 at 12Frames Per Second)
    • Fall Forward (Frames 81-100 at 12Frames Per Second)
    • Fall Backward (Frames 101-113 at 12Frames Per Second)
    • Bite (Frames 1-15 at 12Frames Per Second PingPong Animation)
    • Kneel Bite (Frames 118-125 at 12Frames Per Second)
    • Dead Frame (Frames 126 at 12Frames Per Second)

    <p>I've included 2 separate color schemes. The first one is specific to that zombie. The second one is a color scheme identical to the second scheme of all other zombies I've created. This should make it easy for you to set up palette swaps that randomize and use it across all zombies that you purchase. I even included a color chart to help determine which colors to change.</p><p>I've also included 3 sprite sheets for both color schemes (total of 6 sprite sheets). Hopefully one of the included resolutions will fit your needs. And if it doesn't? Well, I've included all of the original images for you to resize in your favorite sprite sheet or image editing software. You'll see versions for both color schemes with and without line work. This is because I noticed that you can shrink your art to a point that its better to just work with the light and shadow and not the lines. Word of advice: If you are resizing the original art on your own, use "Nearest Neighbor" as your compression so as to avoid the colors blending together. That makes palette swaps easier. If you don't plan on using a palette swap in your project, than resize however you like.</p>

    Use this topic to leave comments, ask questions and talk about Zombie 06 "The Fuzz"

  • Zombie 17 "The Dead" — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/zombie-17-the-dead-1639

    <p>Animating zombies is hard, that's why I did it for you! This zombie comes with 12 animations.</p>

    • Dead Leg Walk (Frames 1-15 at 12Frames Per Second)
    • Normal Walk (Frames 16-35 at 12Frames Per Second)
    • Run (Frames 36-47 at 12Frames Per Second)
    • Idle (Frames 48-54 at 6Frames Per Second)
    • Scratch (Frames 55-62 at 12Frames Per Second)
    • Hit 01 (Frames 63-67 at 12Frames Per Second)
    • Hit 02 (Frames 68-73 at 12Frames Per Second)
    • Head Shot (Frames 74-80 at 12Frames Per Second)
    • Fall Forward (Frames 81-100 at 12Frames Per Second)
    • Fall Backward (Frames 101-113 at 12Frames Per Second)
    • Bite (Frames 1-15 at 12Frames Per Second PingPong Animation)
    • Kneel Bite (Frames 118-125 at 12Frames Per Second)
    • Dead Frame (Frames 126 at 12Frames Per Second)

    <p>I've included 2 separate color schemes. The first one is specific to that zombie. The second one is a color scheme identical to the second scheme of all other zombies I've created. This should make it easy for you to set up palette swaps that randomize and use it across all zombies that you purchase. I even included a color chart to help determine which colors to change.</p><p>I've also included 3 sprite sheets for both color schemes (total of 6 sprite sheets). Hopefully one of the included resolutions will fit your needs. And if it doesn't? Well, I've included all of the original images for you to resize in your favorite sprite sheet or image editing software. You'll see versions for both color schemes with and without line work. This is because I noticed that you can shrink your art to a point that its better to just work with the light and shadow and not the lines. Word of advice: If you are resizing the original art on your own, use "Nearest Neighbor" as your compression so as to avoid the colors blending together. That makes palette swaps easier. If you don't plan on using a palette swap in your project, than resize however you like.</p>

    Use this topic to leave comments, ask questions and talk about Zombie 17 "The Dead"

  • Zombie 20 "Half A Face" — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/zombie-20-half-a-face-1642

    <p>Animating zombies is hard, that's why I did it for you! This zombie comes with 12 animations.</p>

    • Dead Leg Walk (Frames 1-15 at 12Frames Per Second)
    • Normal Walk (Frames 16-35 at 12Frames Per Second)
    • Run (Frames 36-47 at 12Frames Per Second)
    • Idle (Frames 48-54 at 6Frames Per Second)
    • Scratch (Frames 55-62 at 12Frames Per Second)
    • Hit 01 (Frames 63-67 at 12Frames Per Second)
    • Hit 02 (Frames 68-73 at 12Frames Per Second)
    • Head Shot (Frames 74-80 at 12Frames Per Second)
    • Fall Forward (Frames 81-100 at 12Frames Per Second)
    • Fall Backward (Frames 101-113 at 12Frames Per Second)
    • Bite (Frames 1-15 at 12Frames Per Second PingPong Animation)
    • Kneel Bite (Frames 118-125 at 12Frames Per Second)
    • Dead Frame (Frames 126 at 12Frames Per Second)

    <p>I've included 2 separate color schemes. The first one is specific to that zombie. The second one is a color scheme identical to the second scheme of all other zombies I've created. This should make it easy for you to set up palette swaps that randomize and use it across all zombies that you purchase. I even included a color chart to help determine which colors to change.</p><p>I've also included 3 sprite sheets for both color schemes (total of 6 sprite sheets). Hopefully one of the included resolutions will fit your needs. And if it doesn't? Well, I've included all of the original images for you to resize in your favorite sprite sheet or image editing software. You'll see versions for both color schemes with and without line work. This is because I noticed that you can shrink your art to a point that its better to just work with the light and shadow and not the lines. Word of advice: If you are resizing the original art on your own, use "Nearest Neighbor" as your compression so as to avoid the colors blending together. That makes palette swaps easier. If you don't plan on using a palette swap in your project, than resize however you like.</p>

    Use this topic to leave comments, ask questions and talk about Zombie 20 "Half A Face"

  • Zombie 18 "The Deceased" — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/zombie-18-the-deceased-1640

    <p>Animating zombies is hard, that's why I did it for you! This zombie comes with 12 animations.</p>

    • Dead Leg Walk (Frames 1-15 at 12Frames Per Second)
    • Normal Walk (Frames 16-35 at 12Frames Per Second)
    • Run (Frames 36-47 at 12Frames Per Second)
    • Idle (Frames 48-54 at 6Frames Per Second)
    • Scratch (Frames 55-62 at 12Frames Per Second)
    • Hit 01 (Frames 63-67 at 12Frames Per Second)
    • Hit 02 (Frames 68-73 at 12Frames Per Second)
    • Head Shot (Frames 74-80 at 12Frames Per Second)
    • Fall Forward (Frames 81-100 at 12Frames Per Second)
    • Fall Backward (Frames 101-113 at 12Frames Per Second)
    • Bite (Frames 1-15 at 12Frames Per Second PingPong Animation)
    • Kneel Bite (Frames 118-125 at 12Frames Per Second)
    • Dead Frame (Frames 126 at 12Frames Per Second)

    <p>I've included 2 separate color schemes. The first one is specific to that zombie. The second one is a color scheme identical to the second scheme of all other zombies I've created. This should make it easy for you to set up palette swaps that randomize and use it across all zombies that you purchase. I even included a color chart to help determine which colors to change.</p><p>I've also included 3 sprite sheets for both color schemes (total of 6 sprite sheets). Hopefully one of the included resolutions will fit your needs. And if it doesn't? Well, I've included all of the original images for you to resize in your favorite sprite sheet or image editing software. You'll see versions for both color schemes with and without line work. This is because I noticed that you can shrink your art to a point that its better to just work with the light and shadow and not the lines. Word of advice: If you are resizing the original art on your own, use "Nearest Neighbor" as your compression so as to avoid the colors blending together. That makes palette swaps easier. If you don't plan on using a palette swap in your project, than resize however you like.</p>

    Use this topic to leave comments, ask questions and talk about Zombie 18 "The Deceased"

sman118's avatar

sman118

Member since 16 Dec, 2011

None one is following sman118 yet!

Connect with sman118

Trophy Case

  • 12-Year Club

Progress

12/44
How to earn trophies