sman118's Recent Forum Activity

  • The source seems reputable. I think GDC is this week so we should be seeing how much truth there is in it. I, for one, am keeping my fingers crossed.

  • I was reading an article over at Gamasutra and found the following quote from Nintendo's Indie Liason, Dan Adelman, very interesting: "GDC we're going to be talking about some new tools we're rolling out for developers to use HTML5 and JavaScript to make games."

    I feel like this would be a huge opportunity for the Construct 2 community.

    Here's the article Gamasutra Article

  • Ashley is there a way to put in my sequence in a single event? For example: play frame (1,2,4,3,5,1,1,2)

    Or would I use on event per frame?

    Jase00 I'll give that some thought. Thanks for the suggestion.

  • When working within the "edit animations" section of the software, does duplicating an image in the timeline create another image in on the sprite sheet or does Construct 2 just know to visit the original frame again during playback?

    I'm asking because I was thinking of doing some lip syncing in my game but just wanted to use about 5 different mouth shapes and reuse them in the order I need depending on what was being said. If it just keeps building up the sprite sheet that could get pretty large.

    Thanks.

  • Great art style. You definitely have a unique look. Can't wait to see it in motion. Keep up the good work!

  • Thanks. I'll give those options a shot. I'll post an update once I have it working. The help is definitely appreciated.

  • TELLES0808 That is a great idea. I'll definitely give that a shot once I've finished animating the other positions. I also have a "stop animation" (player settles into the idle animation). I don't know that I could set it up entirely by toggles. Since 8-way movement doesn't have an "on stop" trigger like the platform movement does, how could I let Construct 2 know that I've stopped moving?

    I really appreciate the help on this.

  • TELLES0808 Right now I'm trying to fill out my flying animations. Once thats done I can make versions of the player that will be used when he's carrying objects and NPC's. Shouldn't be too hard. It's really just erasing the head and arms off of the original art.

    The real problem that I'm having is how to handle my transition animations while flying. I have it working with button triggers, but thats not going to work in the long run. Basically what I need is a way to play a starting animation and then enter an animation loop. But I need it to work in every direction and use the looping animations in every direction once one of the starting animations. I would also need to figure out a way to trigger a stopping animation.

    I think I would do it by creating states like "start, flying, and stop". I'm just not sure how to implement it. Any suggestions would be great. Let me know if I need to explain it better.

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  • I've been looking for a way to have smooth transitions in my player's 8 way movement. The problem is I need to put some frames in between each of the 8 directions. I'd probably need 32 total (8 directions plus 3 frames in between them).

    If R0J0hound or someone else could explain what each part of this code is doing so I could adjust it for my needs, it would be greatly appreciated.

    The code is int(((Sprite.8Direction.MovingAngle+360+22.5) %360)/45)

    Much thanks.

  • Nice work. Keep it up!

  • Trying out this whole video capture thing again. Here is my Superhero game with some updated animations and backgrounds. Loving Construct 2!

    In case Youtube embed doesn't work, click here: Superhero Game Update

    [TUBE]STRiXDKJfQA[/TUBE]

    Feel free to check out my blog for more updates as I go: NeedYourDisease

  • I remember seeing this tutorial on 8 Way animation on the site. They seemed to use the direction that you were going in degrees and trigger the animation that way.

    scirra.com/tutorials/344/how-to-setup-a-simple-animation-system-for-8directions-behaiour

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sman118

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