LeuNoeleeste's Recent Forum Activity

  • The tutorial is online : https://www.scirra.com/tutorials/9401/enlighten-your-games-with-a-dynamic-lighting/page-1

    Please signal me any mistakes. The demo capX is available on the last page. Have a good reading !

    EDIT : The screenshots issue is fixed. I'm currently working on a french version.

  • Supported + 1

    Could be useful as hell in some cases.

  • TELLES0808 Hello ! I didn't really understand your question, but I'm gonna try to answer it anyway. So, I assume you were talking about the Sprite Lamp tool. Obviously no I'm not the creator or one of the creators of this tool, but I'm sure this was not your question's sense. Regardind the topic itself, I just bought the tool and then used a zombie sprite to generate a normal map, which offers the result featured in the first page of this thread. So it's not really my creation, more like the tool's one hehe.

    Yeah no need to read 9 pages, don't worry. Actually, this topic was nothing but a suggestion for a real dynamic light system in Construct 2 or Construct 3, but finally made me write an entire tutorial about the various solutions already available to use this kind of lighting in our games using Construct 2. You should take a look at it, I talk about Sprite Lamp and Construct 2 in it (and globally anything anyone should knows about Normal Map, lighting configuration and Construct 2). The concept is always the same, the tool you're using does not really matter. You can find the PDF of the current version on the first page (I edited it) or directly here :

    https://www.mediafire.com/?hfcyh60x07qct32

    Once again, I'm still working on it, and english is not my mother tongue so if you find any mistakes or nonsenses, please let me know.

  • Rasputin Perfect, I written it to help the community, if it does, I am satisfied. As I said, it's not completely over yet, I still have some work to do. The demo CapX of Bob's world is missing and I didn't say everything in the practical example part. Gonna fix that today and then upload the whole stuff in the regular tutorial section.

    eli0s Gonna check it, thanks !

    glerikud You welcome, the community helped me a lof of time in the past, if I can help too it's all to my advantage.

    Don't forget to signal me any mistake or any nonsense, once again, english is not my mother tongue so there's probably some weird sentences somewhere in this mess.

  • Rasputin thanks mate, I hope it will be as cool as it seems.

    I still have to work on it, it's not ready to be uploaded in the tutorial section yet. However, here's a PDF of its current state :

    https://www.mediafire.com/?hfcyh60x07qct32

    Should be over tomorrow. Don't hesitate to take a look at it.

  • Oh hey, I'm still alive !

    Sorry for this absence of several months, I've been through a lot of stuff and a lot of places including a new home, new place to study, a bad break up and other stupid things. I don't really care, you don't care too, let's get back to work. I see that this topic remained active for a while before its final journey in the forum's abyss, and thus there's certainly some stuff interesting enough to be add in my tutorial. Gonna check that. For now I must re-read the tutorial to correct as many spelling mistakes as possible.

    English is not my mother tongue (and I'm sure you noticed that) so if anynone here would like to assist me and take a look at 28 pages of tutorial to make sure that I don't speak (well, write) like a retarded chicken, that'd be nice. Anyway, I'll upload the first version of the tutorial this afternoon. It's composed of several parts (yeah thanks captain obvious I know) including :

    • An explanation regarding Normal maps
    • A list of several tools more or less efficient to generate our Normal maps (with pros and cons of each one)
    • How to use these normal maps in Construct 2 and the basic concept of dynamic lighting
    • A list of several ways/plugins available to deal with dynamic lighting in Construct 2 (with explanations, pros and cons)
    • practical example with a provided capx if needed

    The tutorial will be Regularly updated, of course.

  • It's ready, and takes almost 25 pages. I'll add some gifs and probably a video, and I'll have it corrected by a real english dude (I'm french, I did my best to write everything correctly but I suppose there's still some incomprehensible bullshit somewhere) then I'll submit it. Any feedback will be welcome, so when I'll post it there, feel free to say anything. It should be available in two weeks, maybe earlier.

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  • I don't know a thing about IE9, but my first reflex in your situation would be to see if I end up with the same issue by using Chipmunk physic, another physic behavior, alternative to Box2D (the default physic behavior). Just to be sure that the problem doesn't come from Box2D itself, at least.

  • Joannesalfa's alternative is, indeed, the best solution I've ever seen until now. I made some tests with it, it's easy to use and probably more useful than Pode's work. I use Sprite DLight to create my Normal Maps, the results are great (I tried every existing tool anyway). Hum. I shall continue to use it in different cases, then I'll probably write a tutorial "Dynamic light in Construct 2" to expose every single thing I learned about that on these past 3 months. The different solutions, how to apply them etc. All.

    I'm glad to see that I'm definitely not the only one to wait for an alternative made by Scirra to deal with that.

    We shall wait. And we will see. For now, I have some work hehe.

  • QuaziGNRLnose Amazing job, great work dude, you and your team !

    Okay yep it seemed weird to me anyway, bad memory.

  • Well, I started with the full version of C2 three months ago and I'm already able to make a space Invaders level in less than two hours (by supposing I already have the corresponding graphics, otherwise as the worst designer ever, I'll take ages). A real veteran of Construct 2 could probably do that in less than 1 hour. I don't know any of Clickteam products, so I can't really help you in your comparison, but here's the power of Construct 2 anyway. You can have some great results, even with physic or advanced stuff like that, in less than one afternoon.

    (You'll never make a real game in one afternoon of course, C2 is not pure sorcery !)

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LeuNoeleeste

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