Arcanebits's Recent Forum Activity

  • I did exacly that way, varius times and changing options like crazy... nothing happend...

    And important update is that I suspected from my game... so I went to a really older version and NOTHING....

    Anyone can help?? Maybe im missing something new.

  • Yes... I did exactly that, plenty of Times...

    In the Source Dir i dont change anything, so i leave it empty.

    Selecting and De-Selecting the two aditional choices given: Use cordova plugins and Game Proyect....

    It says as always, SUCCESS... but the emulator shows nothing and de exportation does same... nothing...

    Im desesperado now... Anyone can help?

  • Im not new at construct but far away from being a pro on it.

    I have exported some games to IntelXDK in the past (3 months a go) and zero stress about it.

    Today I have updated a game, and it didnt run on Chrome or Firefox or INTEL XDK (debug or exported app)

    It runs Flawlessy on Debug Mode and in Preview Mode in Construct2.

    I exported exactly as the manual and hotlinks says when you are exporting, I Do select croswalk and follow the procedures and just got the same as in chrome or ff... a black screen.

    I started to change systematically every option in the export and import session with no results.

    Finally I tried others games, even the DEMO game that cames with Construct 2, even one TEMPLATE itself, and it didnt run neither.

    I dont want to call it a bug, but im close to it.

    Im developing this game to mobiles and i will have adds on it, if anyone know a wrapper what work nicely, even at cost (buy) im seriusly on take a look at those.

    Thanks a lot!!

    Arcanebits

  • > This used to work..

    > I have exported, using the Mobile/Cordoba selection, and with the options the tutorial itself say.

    >

    > I import the proyect, the Intel XDK show the files, but i get NOTHING more than a black screen, it doesnt work at all.. Anyone have passed through this?

    >

    > I have reimported, re exported the proyect using every posible conbination and still BLANK screen... In Construct2, RUN LAYOUT and DEBUG WORKS well...

    >

    > Any cooment?

    >

    use crosswalk

    As I said before... used every conbination posible and no diference... Crosswalk, pgap... everything

    anyone?

  • This used to work..

    I have exported, using the Mobile/Cordoba selection, and with the options the tutorial itself say.

    I import the proyect, the Intel XDK show the files, but i get NOTHING more than a black screen, it doesnt work at all.. Anyone have passed through this?

    I have reimported, re exported the proyect using every posible conbination and still BLANK screen... In Construct2, RUN LAYOUT and DEBUG WORKS well...

    Any cooment?

  • Also forgot to say: The FTP is same location just diferent browsers, so not the server issue...

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  • Hi to everyone.

    This is the case: Im developing my game, everything goes fine, the TEST mode works on Chrome and everything is normal.

    Then, I export to HTML5, NO minified... It just happen to work with IE (yess!!! amazing heeh?) IE, but con FFox and Chrome I get just a black screen.

    Im posting here before say out loud this is a bug...

    Any Tip?

    Arcanebits

  • Thanks people! What I did its: Remove GLOBAL=YES, into the properties of the Layer.!

    Thanks again!

    See you soon!

    Aldo

  • Hello Constructers!

    I select a layout, right click on it, then select DUPLICATE, it makes a clone of it, but a empty one.

    Then I try to select my assets and add them to that layout and it gives me the:

    "This layer is overridden by a global layer"

    What do I have to do in order to sussecfully duplicate a working layout?

    I have created a Layout from Sractch, and pasted the items, but... the layers are on zero, so I will have to create them.... its there a better way?

    Aldo

    Aldo

  • I will try that, then I will post here the results

    Aldo

  • Hello, fellow Constructers.

    Im buying assets, making games.. the usual stuff. But I have a Question/Scenario:

    I have a game at half the development maybe more, but then I fall in love with a Menu assets from store, so I bought it. Then there is a Capx file (I know, Zip file with diff name). It means its another proyect.

    I Usually Screenshoot the event sheet and start type it (mimic it) in my proyect because there is no way at this moment to merge them. Or there is a way and Im doing it totally wrong?

    In one line: "How do you implement assets with EventSheets and Layouts INTO your already advanced jobs:?"

    Greetings

    Aldo

  • Anyone?

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Arcanebits

Member since 14 Dec, 2011

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