DoubleElite's Recent Forum Activity

  • Thank you very much Kyatric! This is exactly what I needed, works great!

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  • Bump. Update my post with example images, and more info.

  • Thanks Yann, updated my post with the new link.

  • Not sure if this would help/fit your needs or even work.. BUT you could try putting your content in an HTML div, and then use CSS to limit the height. It should then have a scroll bar and scroll with the mouse. You'll need to use the HTML plugin though(Link)

  • I did as you said, but when he get's near the side, the camera jumps down.

    http://dl.dropbox.com/u/8177003/CameraMove.capx Here's a quick setup of my example. Any ideas?

  • Ok, so I set it up like this;

    System | Player.Y < 200 ----- ScrollTo Player

    The problem is that now the system wont scroll when he moves. I'm trying to replicate a 'camera' from this http://www.scirra.com/forum/imfuckincold-wip_topic47701.html

  • So what I need is for the ScrollTo plugin to act the same, but I want the camera to only go down so far. Let me explain.

    Example (How it should be)

    <img src="http://i.imgur.com/PotKX.png" border="0" />

    (How it ends up with the System's Scrolling feature)

    <img src="http://i.imgur.com/lPnER.png" border="0" />

    I want the it to still scroll and follow the player, including when he jumps, or even if he was to fall down below to a lower platform. I just want the camera to be limited to how much "freespace" is shown below the player. Can this be done?

  • I as well would like to see a tutorial, plus I would think it would be a good resource for others as well.

  • Yes, I actually just found this! Thanks for looking though. Glad to see that this option is there.

  • EDIT: I found out how to do this, you just right click in the blank space in the frame section. And there is an option to import.

    Sorry for the vague-ish title (character limit), let me explain;

    I would like to know if it's possible (if not, new feature please.) to import multiple images and have each separate image be there own frame. Instead of normally when you have to make a new frame for each image and then import one at a time. This would greatly increase animation productivity and I think would be a great feature if you can't already do that.

    Thanks for your time!

  • Well after installing the newest revision (R72 I believe) for 64bit, it works without crashing. Thanks again guys for all your help!

  • Alright, well don't worry about it guys, the 32bit works. Thanks anyways, most companies don't usually take the time to help everyone. I'm glad you guys aren't one of those. Keep up the great work!

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DoubleElite

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