DoubleElite's Recent Forum Activity

  • inkBot I believe once the C2 plugin comes out, then yes. You should be able to change out parts during runtime.

  • I doubt it, Construct classic is a entirely different category. C2 is an HTML 5 game editor (WebGL), while Construct Classic relies on your system rather than your browser. Someone else can explain this much better than I can, but I think that gets the point across.

  • Before I go and pre-order this program, am I to understand that as of right not it is NOT working with C2? Or just that tweening is not yet working? Looks great, count me in either way for purchasing.

  • Hey Double,

    I couldnt get the game to open with IE9 or chrome. I need to install Firefox i think, still i thought you should know.

    Humm, that's weird. I'm using Chrome and it opens fine. Not sure what could be causing it.

  • Is there a way to save Family Variables over to another layout and keep the variables to same (i.e without resetting them to default?). Or am I going to have to set all the Family Variables equal to another set of Global Variables?

  • What I have;

    I have a shop system setup to when you buy something it sets a family instance variable.

    Now, what I need;

    Upon starting a layout when you spawn an object, instead of referencing an object I need to be able to reference a variable with the same name as the object and have it work like that. So far I can't find a way to accomplish this. If there isn't a way to do this, could this be easily implemented?

    Thanks!

    EDIT: Found a work-around.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hello everyone! Today I'd to show my VERY W.I.P/Proof of concept for my upcoming game. This build is basically a preview of my idea, rather than a demo.

    Armed and Ready is a fast paced side-scrolling shooter. In the end it will have many features and enemies.

    Current Features:

    1. Shell ejections

    2. Fast paced action

    3. Realistic Sounds

    4. Bullet impacts

    Planned Features:

    1. Different Weapons (planned to have a lot!)

    2. Custom Weapon sounds and speed per weapon (Already implemented, just need more weapons)

    3. Enemies

    4. Improved UI (Right now it's just there to show info, I'll make it pretty in later versions)

    Changelog:

    Version 0.1: Basic Proof of concept.

    Check it out:Here!

    Note - Press SPACE to start the game.

    Controls;

    A,D - Movement

    Space - Jump

    Left Mouse - Shoot

    R - Reload

  • After lurking here for awhile, I guess it's time to introduce myself.

    My name's Max, some call me DoubleElite. I got my nick-name while playing CS;S back many years ago. My favorite weapon, and the one I could easily beat anybody with was the Dual Elites. After that I started to go by DoubleElite and I've been using that name for a very long time.

    I do web design and javascript for fun, and as of late I've been messing around with C2. Hopefully ya'll will be hearing more from me on the forums as time goes on.

    Keep up the awesome work guys!

  • I do web design on the side, and one day I was thinking what could be done with HTML 5's canvas and the like. Was surfing around and found out about you guys. Never had I once been this impressed by a game engine. I've only been here for about week or two. But I love it.

  • Here ya go - http://dl.dropbox.com/u/8177003/Construct%202/ColoredLighting.capx

    Mess with the opacity and size to get the intensity you want. As for the other effects, check out the manual. I think it has a page on them.

  • Here, this works. http://dl.dropbox.com/u/8177003/WindowResize.capx From what I can tell, your capx isn't set to fullscreen. I think this is a bug in Construct 2, but WindowWidth only changes if the preview mode is set to fullscreen mode from what I can tell.

  • Most GUI's are made from scratch, and most of the time aren't has hard as you would think. For the scrolling you could try using the HTML plugin and then using CSS to style the size and all that goodness and it should auto create the scrollbar if the contents are larger than the div.

    For the animated part, place whichever GUI element you want on the stage, and then double-click. Here is where you can frame-by-frame animate it. If you other elements you are not sure how to make, look at the examples or feel free to ask. I'm in a bit of rush here so if my post makes no sense, you know why. Good luck!

DoubleElite's avatar

DoubleElite

Member since 14 Dec, 2011

None one is following DoubleElite yet!

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies