jessejoh's Recent Forum Activity

  • Hey guys -- I'm back

    I'm thinking of making something along these lines as a temporary solution until this is figured out.

    My idea would be a "game data object". It would provide the following:

    Multiple arrays

    Add object (would add a type of object to be saved later on) to save list

    Save arrays to string

    Load arrays from string

    Save objects to string (would save x,y,angle,animation / frame,variables)

    Load objects from string

    Save objects AND arrays to string

    Load objects AND arrays from string

    So then to save with this, we could:

    • Add "player" to save list
    • "Save objects AND array to string"

    For a map editor type thing, we could:

    • Add "rock" to save list
    • Add "tree" to save list
    • Add "player_start_point" to save list

    etc. - then save

    Now -- it's been about a year or two since my last plugins -- and I'm not sure if this is completely possible, but if it is, I'll try to figure it out. I'm working on an RTS myself, and so this would be useful.

  • Oh -- most excellent. Thank you for the info Ashley

  • An idea just hit me like a ton of bricks.

    Would it be possible through a plugin to save & load a game or level "state" to a string? Do we have that kind of access to other objects in the SDK? The envisioned idea would be sending a 'save state' via AJAX POST to save games, levels, etc., and then load it at another time, or even allow other users to load. I can think of many possibilities for this... ESPECIALLY when it comes to multiplayer turn based games. What would be even cooler is a way to save either specific groups of objects or layers of objects.

    You could also easily use this to create collaboration type games and apps. I like the idea of being able to save the 'map and obstacle' layers to a database that other players could then access through backend programming.

    I understand that this could be done manually with some elbow grease through events, but I thought that if there is a way to do this, I may venture into its development. It's been a long time since I've worked with the SDK, and even when I used it I never quite got into the lower level parts of the system.

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  • First one didn't work

    Third one didn't work

    Second one was interesting. Unique (to my knowledge) and actually compelled me to continue playing. It was lots of fun my friend.

    As for me posing for the first time in many months... I'm baaaaack :)

  • You're doing a great job with these Pode

  • Just know that I am still around, just very busy (but will be back for more full time plugin dev in the future)

  • Are you telling me that we no longer require html5 enabled browser?

  • flashcanvas.net/example/benchmark

    Would it, in theory, be possible to use this as opposed to the canvas, and perhaps remove sound support to allow non-html5 compliant browsers the ability to use games?

  • Not to worry, my plugins will be back soon

  • Soldjah - I will do my best with that. Any info on whether that is a known issue with either IMG or Div too?

    Pode: very cool!

  • Very nice plugins :)

  • FlashDeveloper: I believe there was a couple of bug fixes, a revised icon, and fixes of errors in the display text within the event editor.

    An overall polish, if you will...

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jessejoh

Member since 11 Dec, 2011

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