Mark4Media's Recent Forum Activity

  • Hi all,

    Today i've uploaded my first made game ever. It's called "Rastermind".

    I think i've much to learn, so please comment on the game with your tips and tricks.

    UPDATE 15-05-12:

    Yesterday I uploaded a new version. In this new version I made some enhancements and fixed all reported bugs:

    • Used a better font at the numbers;
    • switched the font color of the numbers to black;
    • fixed the Firefox bug related to the position of textblocks
    • made a new rastersystem consisting of sprites instead of textblocks. This provides a better clickable area coverage.
    • Block under the highest number is always yellow, provides better tracking when going back.
    • When going back the block underneath the last number stays for a while.
    • Fixed the overlapping text bug when "how to" and "Give up" screen are open at the same time.
    • Made some better use of the or/else functionality.
    • Exactly 99 events!

    I'll upload a projectfile later.

    Play Rastermind here

    Have Fun!

  • Try adding 'For each Sprite' above the 'Sprite is overlapping Text' condition. 'Is overlapping' used to have a built-in for-each, but if you specifically need per-instance behavior you need to add it in again now.

    Thanks,

    That did the trick.

  • Hi all,

    Yesterday i updated from r84 to r89. After that one of the events didn't work properly anymore. It seems I can't figure out what I'm doing wrong, so maybe you guys/girls can help me out.

    Situation: I have several instances of a Text object. When a text object has content, place a sprite over it. When a text object has no content, delete the sprite over that particular text object instance.

    Creation is no problem, but deletion isn't working anymore after.

    The code for deletion is:

    Sprite > is overlapping Text: no action

    [subevent]: Text > has no content: Destroy Sprite.

    Before this worked, now it only works when none of the instances have content.

    I hope this explanation is clear enough, if not, let me know!

    Thanks in advance,

    MAD (Mark aka Dark)

  • ah, I understand, sometimes you need to improvise!

    :-)

    Thanks for the support, and keep up the good work, this tool is cool!

  • ?

    Beta release for production uploads?

    Im a professional software tester and in my world it's absolutly not done!

    But anyway, thanks for the reply!

    Going to upload my first game ever!

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • yeah,

    want that the Kongregate content too.

  • Hi all,

    Im Mark.

    Today im going to upload the first game i ever made.

    The construct tool was very helpfull to me, and im planning to use it more!

    Greetz,

    Mark (aka Dark)

  • Hi,

    I'm trying to upload a game to arcade. But the site gives me an error saying my release of construct 2 is too old. I'm using the latest r84 release.

    Can somebody help me with it? thanks in advance.

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  • Hi there,

    Im new to gamemaking. Started yesterday with the tutorial. Started a new project today: Battle for London.

    Screen, lots of work need to be done: Clouds, animations, etc..

    <img src="http://dl.dropbox.com/u/43534527/Battle%20for%20London.png" border="0" />

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Mark4Media

Member since 11 Dec, 2011

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