KaMiZoTo's Recent Forum Activity

  • Hello Tinimations,

    Very interesting. It's hard to do a 'rythmic' game. Good job!

    I'm wondering if you had (or have) sync issues.

    Also, if you have any tips on how to perfectly sync events with a music, I'm deeply interested!

    Ayway, keep up the good work!

  • Just wanted to say I've the same problem with my game. It's unplayable under 45 fps (different high jump / lots of collision skipped / big lag in controls)

  • Very interesting problem as there's only one tag available by object.

    In your case (if I got it right), a solution would be to create a Global variable for the Volume.

    Then use that variable to set the volume of each sound concerned by that option. (instead of "0" you put the variable)

    The tag is free for anything else.

    The problem is that you need to replay a sound to apply the new volume. (which is not really a issue if it's done on an "options layout" for example)

    I don't see any other solution for now.

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  • Nice work!

  • Wisdoms C-7 Giganten Thanx! Yes I have a website.

    http://www.kamizoto.com

  • Working on the 'Dip Switch Cave' area of CoinOp Story :

  • Wow, I haven't noticed at all the door in the first room. Now I have access to the rest of the island.

    Good thing you have added a interaction GUI above the hero (I don't have in my version)!

  • I confirm, it's not easy. I can't pass the first puzzle!!

    Can anyone help me? I really want to see more.

    ntrAkzs For the first puzzle, I think it would be better to be able to activate/deactivate a switch even if the character isn't competely stopped. I always have to press SPACE several times because the hero was still moving a little. It's annoying.

    By the way, it's an intriguing game. I like it so far!

  • megatronx You're right. The issue only appears on the second screen.

    but it's still a problem don't you think ? If you want to sell a game, you shouldn't have to say :"Hey player! By the way! Don't play my game on your second screen!".

  • I finally found the origin of the issue.

    After a few tests, it seems it only appears in fullscreen (with or without the browser tabs (F11)) in chrome.

    But if I use the window mode and scale it manually to the max size of my screen, there is not fps drop.

    Then I unplugged my second screen (I have 2 monitors)

    No more fps drops! Everything just works fine, in fullscreen or not.

    So it seems that Chrome doesn't like fullscreen HTML5 applications with dual monitor!

    Does anyone heard of that problem ? Is there a trick to fix this bug ?

  • Have you tried the CAPX ?

    Falling from 60 fps to 45/50 every 5-10 seconds seems to be new to me. It has a clear visual impact I haven't noticed before.

    Anyway, if the platform behavior really impacts the fps that way, it should need a fix.

  • Hello all,

    I'm trying to understand something very strange on all my C2 projects. I don't know if it's related to the R178 or if it's just my system but here it is :

    I have a strange fps issue in Chrome (and perhaps in NodeWebKit too but its less significant). Here is a very simple scene :

    https://dl.dropboxusercontent.com/u/13847313/Scirra/Fps_Strange_Behavior.capx

    When I play it in Chrome, my 60 fps drop to 40-50 after a few seconds then go back to 60. And it starts again a few seconds later...Etc.

    So I'm saying to myself "What the hell"!? There's nothing in that scene. (And my PC is quite powerful)

    Now If I remove the Platform Behavior on the cube, there's no more fps drop.

    So I'm saying to myself "What the f**k"!?

    Does anyone can test this on his machine to see if the issue is just on mine please ?

    Thank you!!!!

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KaMiZoTo

Member since 9 Dec, 2011

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