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  • Three things right now. Two in Construct 2 and one in Game Maker.

    Can you guess which is which ?

    Top 2 are C2 and bottom one is GM?

  • Top 2 are C2 and bottom one is GM?

    Nope! The top and bottom are C2 and the middle is GM

    Proof that the engine does not define the visuals

  • Three things right now. Two in Construct 2 and one in Game Maker.

    Can you guess which is which ?

    Great games!! That cloud caught my attention, it looks the coolest of all for me

  • I haven't posted any new shots in a while. I've been a bit quieter about development for a while, but here are two new shots from Courier!

    And I'll be live-streaming some mapping tomorrow night (Sep 4) at 10:30 EST here: http://www.twitch.tv/C7even

  • Courier looks pretty nice, is it 3D-rendered?

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  • Courier looks pretty nice, is it 3D-rendered?

    No, none of it is. It's all mouse-drawn in photoshop.

  • My Untitled Isometric Action/Horror Game!

    Game will have:

    1. Day night cycle.

    2. Weather effect (if I ever afford to buy the licensed version!)

    3. Dynamic Map creation

    4. Of course awesome graphics created by dear brother!

    [attachment=0:hlegxfw5][/attachment:hlegxfw5]

  • 2spooky

  • You've been spooked by the spooky skeleton!!

  • After banging my head against the wall for a couple days, I finally figured out a simple solution for procedurally generating Zelda/BoI style dungeon layouts using a mining method that builds door locations as it goes. I particularly like that this method always ends with the boss room having a single entrance and is probabilistically the furthest from the start location.

    Green = Start

    Yellow = Random Item Room

    Red = Boss

  • Man, i should bang my head against a wall more often!

  • I banged my head but with no results. Is it perhaps the shock angle that I'm getting wrong, or perhaps the impact surface?

    Anyways, JH1 , that's awesomely cool!

  • The game is now running on iPhone 5 and iPad 2 pretty well. It's at 60fps on iPhone, fluctuating between 45 and 60 on iPad. The resolution seems to be working pretty well for both too, though for some reason iPad 2 is displaying 2 rows of garbled pixels along the top...

    Does anyone know if there's any way to check what device is being used at any given time? All I know is the "Is on mobile device" condition.

  • looks good Sean

  • Working on the 'Dip Switch Cave' area of CoinOp Story :

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