aridale's Recent Forum Activity

  • yeah and you may think you have it exactly where you want it but when you zoom in really close its a position or so off the exact spot you want that will cause it to not LOOK like its snappin right

  • its a computer sittin not 10ft away from my main computer in my livin room that I run my minecraft server on... preeeeeeeetty sure its ok lol

  • what exactly does the auto tile one do?

  • Id really like to know this kinda stuff as well. I have a computer at home I run a webserver and sql db on and Id really like to be able to use my db to store info for my c2 projects but I know next to nothin about where to start.

    Im a .net app programmer by day and deal a lot with sql. My disconnect is c2 -> website -> sql. I dont know anythin about html or php

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  • just check the positions of the rocket and the pad origins and if theyre within your proper landing conditions then say it was a success

  • yeah that would work fine.

    On startup fill your main array with all the info you need then whenever you need to randomize your values clear your temp array and then copy over all the data from the main array then randomize your selections.

    Just dont forget to remove the data from the temp array once its used and youll never get the same value twice (unless its in the array more than once)

  • This is a simple room editor I made for use with my other projects. This one is for a castlevania style platformer.

    Layout Editor

    The controls are simple.

    Left click creates a block or selects the one under the cursor.

    Right click deletes the block under the cursor or Selects None in open space.

    Arrow keys scale the selected block. Right/Down grows it Left/Up shrinks it. Holding Ctrl and using the arrow keys will make the block the largest/smallest size possible.

    The selected block wont overlap any other blocks. If it does it gets deleted.

    Click a block type on the left side to place that kind of block. The types are:

    Full Block - solid. Main block for makin rooms.

    Half Block - jumpthru. Cant be scaled up/down.

    Angle Left - solid. 45 degree angle for stairs

    Angle Right - same as Left but facing the other way.

    Point - non solid. Used to set spawn points in the rooms. Cant be scaled.

    The buttons are pretty self explanatory but Ill mention the major 3.

    Shot - Takes a screenshot of the current layout and opens it in a new tab/window. It was made for me to use the pic in other projects so its not a very indepth setup. It overwrites the same file everytime so its not very useful for multiple ppl using it. Not on the mobile version.

    Gen - generates a string of the layout so it can be saved.

    Read - parses a string and generates its layout.

    It works on mobile too. Pretty much everything works except the screenshot and min/max scaling.

    Feel free to discuss or post layouts here. Later today Im gonna work on adding a test mode so you can play the layout with a simple platform object as well as maybe flesh out the screenshot generation. Questions/Comments always welcome!

  • use an array. Im not sure if you can copy an arrays data to another array simply so its a bit longer than doin it in normal programming but basically what you do is this:

    Make an array. This holds all your things you want randomized (in your case weapon mods)

    When you need to generate new weapon stats make a temp array and copy the original array into it.

    Now generate your random stat to add and REMOVE that from the temp array. That ensures itll never be picked more than once.

    The goal is to have quick disposable temporary arrays to deal out randomized data that can only be used the number of times it exists within the array (you add the same item twice it can get used twice)

    Its a bit more difficult to apply to C2 because like I said I dont think you can copy arrays

  • Make a general sprite button that has all the functionality you want. Add an instance variable called something like "tag" or "type" and set it to somethin you can use for one kind of button

    The exit buttons tag would be "exit" or 0 however you want to do it. Then when the buttons clicked compare the instance variable and check for "exit" if so then do your exit events

    Repeat for each type of button

  • ok... what png? there isnt one in the zip.

    Have you tested the new version? Even your example page doesnt work all I get no matter what I push is the normal sized shield img and in my own program the On Saving Complete is never getting called its not even attempting to save my img

  • Getting this error

    <img src="http://dl.dropbox.com/u/53012532/c2iError.png" border="0" />

  • theres a setting in 8 directions properties called Set Angle. Change it to no and it wont change any directions or animations unless you tell it to

    For the animations theres a loop setting in the same place all the object properties are when you edit them. Click the animation and the options are there

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aridale

Member since 7 Dec, 2011

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