bremen's Recent Forum Activity

  • This looks very promising, it does allow post scores to Facebook and works with CocoonJS. Hopefully Ashley this can be developed and improved on , cause the Facebook plugins are very lacking in Mobile support.

    https://www.scirra.com/tutorials/908/facebook-share-button-php

  • I have searched the forums for over a day with just dead ends, I have half way got my game to post scores on the Facebook version which is by no means a easy task with a tutorial from 2011! But I searched this forum the German and French and even the Russian C2 forums using Google translate and still did not find a viable easy answer to the most common question about Facebook "How do I post scores" the Facebook game its self is doable but very complicated I had 3 pages tell me different things, but after like 2 days I got some progress. The mobile version how ever won't even login correctly with either one of the Facebook plugins, and Clay.io is far from perfect it has a lot of issues too. We have Multi Player now wooohoo how well is that working, I'm sure that will complicate the Facebook scoring system even further, how about some updates on Facebook tutorials that are 3 years old or fix the plugins that have not worked correctly since they came out, or even better hows about Google Games Services, which when it does come out probably be forever before it works.

    I have seen so many people ask about Facebook on this forum with out even getting a reply, is that because no one knows, or the ones that do don't want to share there secret? I'm not asking for a capx, but a current and updated tutorial would be sufficient for the community. I have a game on Google play store that people really want to post the scores, I really need full Facebook options for them. I keep stalling with excuses but the uninstalls are becoming more frequent. I am almost ready to give up on this program mainly for the lack of support by Scirra, the community on the other hand is very supportive. Ugh, and Its a good thing I copied most of that cause the website made me relog in... again.. If the web page login is hard to get to work correctly I imagine a Facebook login would be even more so.

    And if someone finds the answers and corrects me I'll gladly Edit this post. Just so dang frustrated.

  • Helladen

    Yes lol I edited that, saying it don't specify what kind of "Compensation".

    If I gave someone "In Game Points" for taking the time by clicking on my ad, I therefore am compensating them in some way.

  • This is from AdSense Program Policy, which is the same as AdMob since Google owns it. Now it does not specify what kind of "Compensation" as in real money or In game currency.

    [quote:3bdwdua0]Invalid clicks and impressions

    Publishers may not click their own ads or use any means to inflate impressions and/or clicks artificially, including manual methods.

    L

    Clicks on Google ads must result from genuine user interest. Any method that artificially generates clicks or impressions on your Google ads is strictly prohibited. These prohibited methods include, but are not limited to, repeated manual clicks or impressions, automated click and impression generating tools and the use of robots or deceptive software. Please note that clicking your own ads for any reason is prohibited.

    Encouraging clicks

    Publishers may not ask others to click their ads or use deceptive implementation methods to obtain clicks. This includes, but is not limited to, offering compensation to users for viewing ads or performing searches, promising to raise money for third parties for such behavior or placing images next to individual ads.

    Learn more

    In order to ensure a good experience for users and advertisers, publishers participating in the AdSense program may not:

    Compensate users for viewing ads or performing searches, or promise compensation to a third party for such behavior.

    Encourage users to click the Google ads using phrases such as "click the ads", "support us", "visit these links" or other similar language.

    Direct user attention to the ads using arrows or other graphical gimmicks.

    Place misleading images alongside individual ads.

    Place ads in a floating box script.

    Format ads so that they become indistinguishable from other content on that page.

    Format site content so that it is difficult to distinguish it from ads.

    Place misleading labels above Google ad units. For instance, ads may be labelled "Sponsored Links" or "Advertisements", but not "Favourite Sites" or "Today's Top Offers".

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  • ok I feel like I'm talking to myself here lol, but the above does actually work sometimes, if I open and close the game enough it will eventually let me log in, but then comes a barrage of different problems. mainly it will often force the game to close, but sometimes it don't. when I goto post my score to the leader board it repeatedly ask me to login even tho I already am and then It will force close as well.

  • [quote:3u4l7ss4]I always signed with jdk1.6.0_38 and never had an issue.

    That what I use also, I have gotten errors with newer versions of jdk

  • This did not work either, still looking for suggestions. Has anyone got Clay.io to work correctly CocoonJS?

    [quote:c71d5vbd]quirdex September 2013

    ok I made it works,

    it needs one more js in root zip : CocoonJS_App_ForWebView.js,

    and add the script line in index.html

    The post here is out of date http://www.scirra.com/forum/plugin-clay ... age42.html

    Reminder for ppl for construct2 (r139) clay (0.4.12) and cocconJS (1.4.1) :

    • correct index.html is :

    <html>

    <body>

    <script src="CocoonJS.js"></script>

    <script src="CocoonJS_App.js"></script>

    <script src="CocoonJS_App_ForCocoonJS.js"></script>

    <script src="CocoonJS_App_ForWebView.js"></script>

    <script src="c2runtime.js">

    </script>

    </body>

    </html>

    • it needs the 4 scripts in zip : CocoonJS.js, CocoonJS_App.js, CocoonJS_App_ForCocoonJS.js, CocoonJS_App_ForWebView.js

    and the folder webview/ in the zip

  • I read this on the Clay.io forum but its from Nov 2012 , I tried it and it didn't work either, anyone have a Idea?

    [quote:3okshgps]Okay, updated the plugin to work with the new version of CocoonJS, and (hopefully) work with all Clay.io features. Get it here, and let me know how it works for you!

    To get it running, export to CocoonJS, and copy the "webview" folder, and "CocoonJS.js", "CocoonJS_App.js", "CocoonJS_App_ForCocoonJS.js", and "CocoonJS_App_ForWebView.js" into the zip folder Construct 2 generates. Unfortunately right now there's no good way for me to have those be included automatically, so that has to be done manually.

    Here's how it should look:

  • lol I got Morbid Mushroom Football..

  • Thanks, I'm just learning this Crosswalk stuff, seems like there's is so much more potential in it then CocoonJS. So I guess I'll keep my current game with CocoonJS and the new stuff I'll use on the Crooswalk, maybe by then they will support AdMob and other great features.

  • Well I would but clay.io works fine on there side, the problem is either with C2 or CocoonJS I believe.

  • BluePhaze Does Crosswalk automatically sign the .apk file? Because if I try to sign it like I do the CocoonJS .apk, I get a different error saying I have multiple signatures.

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bremen

Member since 29 Nov, 2011

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