bremen's Recent Forum Activity

  • Hmm, what if I made a grid of 8 sprite blocks for all the directions.. and click then to make the character start animations then move toward the correct square... In theory it might work if I can keep the character in the middle of the screen... maybe? I'm not sure... any thought on this idea?

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  • And just for the record I'm working on a simple game, not the next Diablo or anything like that, the movements just very important.

  • Yes i have seen them, I understand how the single sprites can rotate and go to were the mouse was clicked. I'm trying to use a sprite with animations, if i use that my sprite it just goes side ways and upside down, can't get it to change to a certain animation ans walk towards the correct spot... maybe it can't be done yet with C2... I'm not sure i may be asking to much.. the only way i can do it is with keyboard.. would rather use the mouse but if all else fail's I'll just use keyboard movements.

  • here is the file so you can see my char and all the animations, please no making fun of me either. I just need him to move to where the mouse clicks with the correct animations.. please no negative feedback :)

    dl.dropbox.com/u/51931907/loa.capx

  • OK.. I have searched the forums forever and can't seem to find what I'm looking for. I have a character with hundreds of different animations i can get it to walk and stuff with the key board but not the mouse. Using the keyboard works OK, but I would rather have the mouse make the character move, seems much easier for the players... maybe a lot harder on me but that's my fault lol.. I can't get the player to look at the mouse and walk to it, the sprite would have to determine the mouse position the automatically select the right animations.. Hope i have explained well enough for everyone to understand exactly what I'm trying to do...

    If this is already posted please direct me to right place <img src="smileys/smiley3.gif" border="0" align="middle" />

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bremen

Member since 29 Nov, 2011

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