SPECTRE ACTUAL's Recent Forum Activity

  • I want something to switch my images like switching themes, but I want only one button to cycle through choices.

    Ive got

    global

    var frame = 0;

    System.start of Layout

    color1 set animation speed to 0

    then

    On button clicked

    color1 set animation frame to 1

    //subevent

    System/frame=1 color set animation frame to 2

    System/frame=2 color set animation frame to 3

    System/frame=3 color set animation frame to 4

    It doesn't really work. It goes from 0,1,4, instead of 0,1,2,3,4

    maybe I need an array?

    Thanks Anyone.

  • How do I add this round(N * 100) / 100) to a button in Construct 2?

    Make a global var N?

    Or does it get attached to result?

    Nevermind I got it.

  • thanks calebbennetts,

    heres what I'm doing now.

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  • Hi Nicadeamas!

    Just saw your picture.

  • Ok, Thank you for the Help.

  • Yep that's what I did, same name, same object, I will try making them individual.

    But question,

    What If I just want to make a simple 2 frame sprite button that you click and it switches?

    You know like the normal two image web button thing, how should I do that?

  • So I have 4 duplicated sprites for control drag method.

    I have 4 frames of animation, just 0=blue,1=red,2=green,3=yellow.

    I set each one to a different frame number, but when I launch game they all turn yellow which is the last frame I assume

    that's what it's doing. But I don't know why.

    Thanks in Advance.

    I even started a new capx.

  • Usualy the score gets written in the Local Storage. And read back on layout startup.

    If you intend to not use the Local Storage, or it is not in place yet and you want to debug things ....

    Then there is a easy solution like this ....

    https://www.dropbox.com/s/7zxzxic7efx83 ... .capx?dl=0

    Notice that SCOREbackup = static.

    Thank you, that was real clean.

    And works.

    Thanks everyone.

  • I did that, sounds right, but it doesn't seem to want to work that way.

  • Perfect, Thank you!

  • Hello,

    For example, I need to reset the ball after it goes into the goal and adds 1 to count.

    But I don't want to reset the score just yet.

    Thanks in advance.

  • I was going to post what I though he was saying but sounds like what you already said Programmer25.

    I'll post it anyways

    ;----------------------------------------------------->>

    I need these things:

    1.one spawn button for sprite(B)(enemy).

    2.one spawn button for sprite(A)hero.

    3.I need to set the stats for players from a list.

    4.I click #1 (ok, or button) then sprite(A) gets stats from a list.

    Note: All other sprite(A,B, or players) do not have stats.

    6.I click #2 (ok, or button) then sprite(B) gets stats from a list.

    5.Also I need to be able to change the sprite(A,B,or other players)stats anytime in game.

    I like multiple players with indiviual stats.

    Similar to tower defence when you need to lvl up one tower, and use deference abilitys anytime you want.

    ;------------------------------------>>

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SPECTRE ACTUAL

Member since 12 Sep, 2015

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