smitchell's Recent Forum Activity

  • create a new layer and set the parralax to 0

  • Thanks Yann,

    you should have a signature,

    "Yann, Making games better" :D:D:D

  • Thanks Yann !!! Yet again you never cease to amaze me!!

    If i want to change the size of the object over time should i again use lerp?

    something like:

    system: every

    lerp(self.width, targetScale,1*dt)

  • whats the best way to spawn 10 little bubble(pre made art) at a object on collision, But after they spawn they move to a certain position??

    You know in games, Where you collect a crystal so then it moves to the HUD? Kinda like that i guess..

  • YOUR AMAZING!!

    I really think you should make a plugin for scoreoid though! Because they have many usefull API's. Like notifications, Creating players and more!!

  • Im calling the javascript, But it doesn't like the syntax, More specifically the $, I think this is because i removed the "" but even when its there it doesn't like the script because there is various "" already in the code.

    $.post("https://www.scoreoid.com/api/getNotification", { api_key: "Your API Key", game_id: "Your Game ID", response: "JSON"},

       function(data) {

         alert("Data Loaded: " + data);

       },

    "json"

    );

  • Ohh, Try the devlopers forum, Its more about the creation and development of construct,

    - Hopefully that link works :)

  • you will have to copy and paste the link, I do not know how to give correct links on the forum :S

  • I basically have the same problem, I come from a few other programming languages, Unfortunately javascript is not my strongest.

    But the best thing to do is just look at some of the other plugins found on this link: http://www.scirra.com/forum/c2-plugin-and-behavior-list_topic45158.html

    or look at the built in plugins, Good Luck!

  • Could you make an example on how to use it?

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  • The little images i drew with text did not come out as it did whilst editing it so just check the link please.

  • I have a little game which i think is amazing : ), I published v1.1 on Facebook, But I completely redesigned the game, Got most of the logic down but i need a little help with my last piece..

    Basically i need to generate obstacles randomly but not that random.

    I know i sound dumb but look at this demonstration,

    It's one of them never ending games, Which are purely score based..

    So i need to constantly generate terrain,

    so i want to be able to set up a few challenges, for example"

    O = Cloud -----

          OOOOOOO

    1.   O       O

         O OO   O     OOOOOOOOO

         O OO   O    O

    OOO   OO   O   O    OOOOOO

            OO    OOO    O      

    OOOO OOO        O

         OOOOOOOOOOOOOOO

    This is just one random example, but then hopefully if it works, Then the game could randomly generate a random course..

    This would be ideal if construct supported XML.

    Maybe im just being a 'programmer' Thinking this way but feel free to offer me a better solution! Please.

    Oh and I know the most logical way would to be Just make the level in photoshop or something, But Basically if the user collects say 5 stars they go on a frenzy and are able to kill the clouds, so i need to be able to destroy each individual cloud on collision.

    If you want a clearer understanding of what i mean, check this game out.

    Subscribe to Construct videos now

    I know this game does not do what im trying to do, But im pretty sure there levels are generated through XML

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smitchell

Member since 25 Nov, 2011

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