smitchell's Recent Forum Activity

  • Add a event like this:

    Mouse.IsDown

    Mouse.IsOverObject[BeltThing]

         ->System.createObject[BeltThing(Mouse.X, Mouse.Y)]

    should do the trick <img src="smileys/smiley1.gif" border="0" align="middle" />

  • No easy/quick way i can think of. Try post another thread asking that..

    you could allways call it using the call javascript plugin i guess. But then you would have to figure out how to parse it..

  • danny, I sent you a message <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • the PHP script has to be on the same domain as the exported project otherwise it doesn't work. If you try to call a PHP script on your server when the game is hosted by Google, then the PHP is not, Hense its not working <img src="smileys/smiley6.gif" border="0" align="middle" />

    Hope that helps .

  • Yeah zenox98 is right, There is a touch plugin, and a moue plugin. but the touch/mouse plugin all in one is 3rd party <img src="smileys/smiley1.gif" border="0" align="middle" />

  • No every time you install a new release are your third party plugins are deleted, You need to install them again.

    when i install a new release i rename the old one to Construct2 old or something appropriate. Then install the newer release then simply copy and paste the custom plugins and behaviors.

  • Ashley said he's goinf to implement family variable's as soon as possible. And family behaviors :)

  • Yes please :)

  • septeven, How did you make the interface example?? I cant figure out how to put a image into a cell :O

  • Or if your a more advanced user, you could have to collision boxes. then have a event like this:

    system.OnStartOfLayout

         -> Platform.setY(lerp(self.y, collsion1.y, 0.5*dt)

    Platform.OnCollisionWith[collision1]

         -> -> Platform.setY(lerp(self.y, collsion2.y, 0.5*dt)

    Platform.OnCollisionWith[collision2]

         -> -> Platform.setY(lerp(self.y, collsion1.y, 0.5*dt)

    Something like that should do the trick <img src="smileys/smiley1.gif" border="0" align="middle" />

  • If you give it the sine behavior it should do the trick <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Oh and as for my project.

    Im using this plugin mainly for the level select.

    this is how it shall look:

    I'll have the level selection on the left, Ans using the canvas plugin a preview of the level on the right <img src="smileys/smiley4.gif" border="0" align="middle" />

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smitchell

Member since 25 Nov, 2011

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