I basically agree with you. I sincerely hope Ashley is still working on such a command. But, I see render cells as a stepping stone, not a replacement. I also see it as a companion to a 'reload layout/layer' command.
Yes, as you say, you would have to handle zone loading on a per-layer basis to get any benefit from render cells, but I still think it would be preferable in some circumstances.
For example: I envisage a zelda style game with seamless transitions between all zones, where tilemaps and immobile objects (scenery, houses, that sort of thing) are simply spawned in and left alone. Render cells should take care of any overhead they might pose. Then, all that has to be spawned in are active objects, which can all be on their own layer (or 2 or 3 layers).
On a slightly different note: what about the initial load? Let's say you have a massive layout with 30,000 objects in it. Now: what about mitigating the initial delay as those objects spawn in? And then, afterwards, we have to delete all but the ones right around us? Hmmm...