TiAm's Recent Forum Activity

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • Hmm, would be handy just for space issues: with all 6 exports, the resultant folder is at least ~500mb's, and can be a lot more if your game contains significant assets. Those test exports can add up on an SSD.

  • > It's like...Somebody is in my brain...

    >

    BOOO!

    > Seriously though, all these effects are great. Thanks for sharing.

    >

    Thanks, I'll try to do more... in fact just did - say hello to... DOTS!

    It basically lets you set every n-th pixel to show, vertically and horizontally, so it's like a very configurable scanline effect. Set the grid to 1x2 and you get classic scanlines:

    Set it to 2x1 and you get vertical scanlines:

    Or do both at 2x3 and throw some glow effects on top:

    Ah, fond memories of Starcraft custcenes...

    Added to the full listing above.

    And of course, the game I'm working on now is an old arcade game...and I've been trying to find a good scanline solution.

    This is getting seriously freaky now.

  • imaffett

    I also tried three different open source codecs: WebM (VP8, vorbis), WebM (VP9, Opus), and OGV (Theora, vorbis). All of these worked aces in chrome for android.

    Chrome and chromium support all these codecs, though chromium -- and, likely by extension, crosswalk -- doesn't not support MP4 (h264, aac) due to licensing issues.

    Hope this can be sorted; WebM (VP9, Opus) support would be particularly useful, as it is actually superior to MP4 (h264, aac) at low bitrates, which really helps with scooting in under the 50mb limit for android.

  • > While your being awesome, any update on a 'grouping' system that would let us group together parts for easy mass export to spriter?

    >

    I obviously keep track of all the ideas and have had some thoughts about this one - it could either be a little simpler - just assigning certain groups to parts or, more complex (argh, math, mine ancient foe! *hisses*) where you can manipulate them together.

    It's all a question of resources - be it time, skills, inspiration or actual need to earn a living. I'm more and more thinking about trying kickstarter, so all these suggestions go onto the big list for the future (tiers?).

    I'd totally go in for a StuffGen Kickstarter, and I doubt I'm the only one. I think it's easier to get apps/games on kickstarter than some other ventures, so you'd probably get right in.

    > I'm seriously thinking of using StuffGen to make some big multipart bosses in an upcoming project (think castlevania or gunstar heros). StuffGen is pretty close to the art style in the project (my existing assets are very colorful, minimal, and geometric).

    >

    That sounds super-great - I'm sure despite there being preset parts an author's personal style would still shine through for fairly unique results, especially as the part set grows an (finally) we also get more part sets. I'm always excited to see things someone else manages to build.

    Also Gunstar Heroes is the bomb.

    One thing to keep in mind, though - all the way up to 1.0 (or would that be Z? Or 0.99?) the partset will change and the save system might change and so on. I do sequentially save these, so if anyone is like "you took version E down and I had half of my game done in that!" I'll be able to put it back up - but just a warning, either way

    Thanks. I'd probably 'elaborate' in inkscape/gimp/krita, but overall I think it would be a great fit.

    As to versioning, what about a shared dropbox/G-drive with all the versions? Just keep dropping in the new ones whenever you update.

TiAm's avatar

TiAm

Member since 24 Nov, 2011

None one is following TiAm yet!

Connect with TiAm

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies