TiAm's Recent Forum Activity

  • TiAm - I brought this up internally. I will try to keep you updated!

    Great! Look forward to giving it a go.

  • This article:

    https://github.com/crosswalk-project/cr ... oject-Lite

    So, I'm wondering imaffett and IntelRobert if Intel XDK is going to support this version of crosswalk?

  • I think Ashley basically just said he isn't going to do this. You can still export and test, which is reasonably fast if you disable minification and set png-recompression to 'none'. On export, you will never hit the image limit since images are spritesheeted.

    Do you have an SSD? It's going to be a lot more difficult to work on such a project without one, especially if your are using caproj vs capx.

  • imaffett

    Crosswalk versioning is a little confusing to me...the crosswalk project blog lists Cwalk 11 as the current beta, as of three weeks ago. So, does XDK lag a few weeks on updating versions, or what?

  • Not a game, just a very crude, but fun, little spectrogram I came up with:

    https://www.dropbox.com/s/fjd05wbs1cg1c ... .capx?dl=0

    Needs the Paster plugin, by r0j0hound.

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  • I think the problem here is two-fold:

    1. Dynamic loading would be a difficult thing to 'streamline', as is Ashley's wont with most features (and thank goodness, as that's what makes C2 so usable).

    2. Moreover, most users wouldn't ever touch these features. I would estimate 95% of people would go 'cool! I can build GTA now!'...and that would be about it. Building a game huge enough to need such features is a tough wall to climb all by itself.

    So it's probably hard to justify spending a bunch of time adding such features.

    Still...it would be really, really great to have an internal behavior like 'nickname'. That would come in very handy.

  • Large world Support is a must for me

    There was talk about this a while back and it is not possible to do as far as I am aware in C2.

    Just add scirra dot com

    /forum/viewtopic.php?f=146&t=119151

    because I am not allowed to post links yet

    Really, we have the tools to do this now...sort of. To practically do it though, you need a way of spawning objects by name, which necessitates using a third party plug by rexrainbow:

    I've never actually implemented this, but basically the way it would go is that you build your open world in one layout, have a function that loops thru that layout storing the attributes of all the objects within it(position, inst vars, etc), then store that file as JSON and use it to spawn everything in/out of a blank layout. Otherwise, for a truly huge world, the loading time would be insane.

    That being said, this could be streamlined immensely by a few extra built-in actions, as detailed in the thread you linked.

  • And no WebP support! The horrorz...

  • File size / 2 Nice! Now we need to wait and see if XDK guys will add an option to choose between Crosswalk and Crosswalk Lite.

    Yup, competitive with CJS now...

  • Anyone experimented with crosswalk 11, the current beta? Better, worse, same?

    Also, for those concerned with apk size, this is kind of interesting:

    https://crosswalk-project.org/blog/cros ... te-10.html

  • > Ashley should make a game - that way he can experience some of the issues that only surface in complex projects, and can't be reproduced in simple capx files. And it will also provided some valuable insight for C2 developers into how this engine can best be utilised to get the best results.

    >

    I agree with this idea, although it may seem like a waste of time it's probably really important to do that just to see how C2 works beyond the small template/example level.

    Maybe even just hire some C2 devs to work together with him on a large-ish game to speed up that process.

    I remember when I first started using C2 I thought 'Damn, it would be awesome if some people got together and did a community game with a running dev-log and open source weekly capx's'.

    But yeah...who's going to organize it, how to decide on a design, a consistent coding technique, someone has to stomp bugs, decide what stays and what goes, etc, etc...

  • 320x240 seems like it would look pretty bad unless you are going for a pixel-art style. Or is that what you are talking about?

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TiAm

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