ssusnic's Recent Forum Activity

  • I think this method with sound sprites on iOS is already discussed here:

    LINK

    I tried it on my iPhone and it works fine but I'm repeating here that there is still a problem with sounds on iOS in offline mode because there are no caching audio on iOS!

  • Well yes I'm using .capx file, but I am afraid this is then pretty limited option and not working as I expected.

    Isn't possible to add to each sprite object inside .capx a reference to their image file on disk? So then this objects will know location from where to reload image.

    Now for any change on an image, I must firstly delete all frames manually because there is no "Delete all frames" option (and here I can't delete the last old frame before loading any new frame!!!) and then reload image with changes (and here I must define how many frames per image there are again and again). So I think this is pretty annoying if there are many frames per sprite object.

  • It's not a serious problem, I'm only reporting what I find.

  • If you define an initial value for a global/local variable which has length longer than editor-view size then it is invisible on event sheet!

    For instance if you define a global text variable with 100 or more chars then you will not see this string on event sheet.

  • I'm not sure if I do something wrong but "Reload files from disk" is always disabled!

  • I tested this on my iPhone4. It works great online, but unfortunately in offline mode there is no any sounds because there is no caching audio by iOS (Safari Mobile)!

    Anyway, it seems it is a horror to get playing sounds on iPhone via HTML5!

  • Why there is no an option in Animation Frames Bar to reload frames from the already loaded image?

    Now if I change/redraw sprites on that image and want to update loaded frames then I can only use Import Sprite Strip option and manually delete old frames from the previous import!

    By the way, are you going to add options to display grid and snap/align/distribute objects in Layout Editor? Now it is pretty hard to make user interface and place objects in a right position without these options.

  • Guicole, as you said, I can also import M4A sound file but I can't select it when I create the Action > Play sound (alert message: "None - import some audio files first" although there is imported M4A file). The M4A sound is done by fre:ac, from the OGG and it is mono but it still cannot be selected!

    But when there is imported an OGG sound then that sound can be selected.

    I'm not sure if this is a bug in C2?

  • Here are some suggestions to improve editing events:

    1.) I can't copy&paste an action to an event if that event has no any action defined in it, but this is possible if that event has at least one action already defined. So in that case, instead of copy&paste an existing action I must again create a new (but the same) action using "Add Action" button.

    2) Why I can't add a new global variable at the top of the event sheet during its creation? Now it is always created at the bottom and I must move it up if I want to have all global variables listed on the top of the sheet. Maybe, this could be fixed by adding "Insert Global Variable Above/Below" option in the popup menu when right mouse button is clicked on already defined Global Variable or Event?

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  • OK, thanks for your answer.

  • Yes, I'm using 0 and 1 for now, but Boolean would be better for checking true/false state as mammoth said. Anyway thanks for fixing this in the next version!

    Next time I will post these things in Construct 2 General.

  • I have r68 version.

    There is no Boolean type option for both global and local variables.

    But interesting, you can choose Boolean for an instance variable of an object!

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ssusnic

Member since 24 Nov, 2011

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