In the other tutorial we learned how to map the players position on a layout to a Mini-Map. Now we'll take things one step further. Instead of just using the Mi...
I just wanted to add my own little lessons from making O-Ring . I kept the game as simplistic as possible using only the plugins that came defaulted with the or...
Sometimes a map can be a useful thing. Levels all vary in size so you never quite know when you're close to the end of a stage. One way to solve this is to prov...
Animation is a pain. I applaud all people in the animation industry for their amount of patience to make each frame perfect. Traditional animation runs at about...
Let's add some variety in our shooting. I mentioned in the another tutorial that a charge shot can do the trick. It can help change the timing, speed and accura...
In another tutorial it showed how two sprites could be put together to make a sort of turret. The base was could move and the gun attached would stick to it whi...
Having a toggle switch is one of the most useful tools to have when creating any kind of game. It allows one button to be used to change between two different s...
Sprites can move to follow the cursor directly or move towards the cursor , but sometimes a game requires a sprite to simply face the mouse without actually mov...
Tracking to the cursor directly can be a great way to control sprites and maintains the precise movement of the mouse itself. But sometimes the movement of the...
The mouse is a very useful tool in gaming because of its precise movements. By tracking a sprite to the mouse cursor it can be used in variety of ways. To track...
Member since 24 Nov, 2011