Lou Bagel's Recent Forum Activity

  • Are you familiar with arrays?

    They will work perfectly for this, you just have to learn how to manipulate them: https://www.scirra.com/tutorials/307/ar ... -beginners

  • I've used Groups to deal with such:

    Group "BlurIn" (disabled at start)

    -every tick/x seconds -> set blur effect to blur effect plus x

    -If blur effect > 100 disable Group "BlurIn"

    Then when you want it to blur just set the group to be enabled. Can make another group that does the opposite.

  • ...then you've basically reinvented letterbox integer scale mode.

    But without any black borders on unexpected resolutions, no?

    I'm trying to invent an 'integer scale outer' mode. Am I mistaken in my thinking here?

  • Every X seconds or on specific frames should work. You aren't putting them as a sub-event to the collision are you? Collision is a triggered event so only occurs once and won't be repeatedly checked.

    Hard to guess the problem without knowing your events.

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  • Not sure what you are doing—I don't see a reason this shouldn't work. What are you doing?

  • When i slam screen of my laptop on that keyboard, hitting both of us to to sleep, then when both wake up in the morning, we are still logged in.

    Must be your cookies, sir.

    Like I said, in gmail and every other browser log-in I stay logged in...

  • Sorry, my comment didn't really make sense—my mind was wrapped up in something else. Though I'm curious to know what the 'is by wall' issues are...

    I understand how the offset works now—are the collision polygons, for both player and solid tiles, rectangular?

    If not, there could be a frame where the lower point of the player collision polygon clips the tile when moved to the right (and up) even though majority is still above the tile.

    Also, is the image the exact spot this happens? and will the player change directions mid-air? I was thinking if maybe on the jump they clip the corner of a 'new' ceiling, as in there is not ceiling above them but above and to the right there is, it could cause the change in direction. But unless it is programmed to not change directions until on the ground you would notice right away.

    ...those probably aren't the issues, but just trying to think out of the box as I don't see any issues in what you posted.

  • Wait X Seconds is a Condition.

    Do you mean 'Every X Seconds'? Not sure 'waiting' as a condition sounds logical...

    But yes, the same logic would apply

  • I've noticed you can only be logged in on the website on one device. Also, seem to get logged out after a certain time even if remaining active on website.

    This isn't large inconvenience or complaint but think its funny that gmail seems to stay logged in on my computer forever but I have to log dozens times a day at Scirra just to post/check the forums. (which of course I would be much more concerned about someone accessing my gmail account than my Scirra account).

    The real annoyance is when typing up a post in the forums, showing that I'm logged in, then when pressing preview or submit it takes me to the login screen. When pressing back, either before or after logging in, the text is lost. I swear I've been on plenty of websites where if you navigate away from a page, lets say accidentally, you can press back and the text is not lost. Also, if I accidentally navigate back (press delete key outside of field) when navigating forward the text is lost.

  • Ok my character is shooting but the bullet comes out just one time, how I make a loop for that? in the animation the loop is already on but just one bullet is coming out. thanks for the help that you can give me

    If your animation is on a loop and there is a specific frame where he is shooting then I recommend:

    on frame change

    -frame = (frame number where he is shooting)

    --player spawn bullet

    If the frames look all the same around where he is shooting then you can just do an every x seconds or use a timer if there are other intricacies

  • The 'wait' action is the same as 'wait x seconds'—you don't see two separate actions, correct?

    I believe theonly other action with 'wait' in the wording is 'wait for signal' which is completely different.

  • Have you looked under the browser expressions? https://www.scirra.com/manual/110/browser

    (I am commenting in case that helps but also so I can follow this thread for other answers)

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Lou Bagel

Member since 7 Sep, 2015

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