Lou Bagel's Recent Forum Activity

  • Thought I had a system to make characters follow like a classic RPG:

    ...but as you can see the second character isn't moving smoothly as there is some jumping back and forth.

    All I did was while the player is moving to add his position at the back end of an array and set the position of the follower to the one at the front end of the array (and remove it).

    Since this is done every tick I thought that may be the issue, since ticks aren't consistent. So try doing every X seconds, which made it a little smoother but not completely smooth.

    Any ideas or suggestions?

  • > Do you mean "work offline" as cached for next visit or as in putting all assets in local storage so additional requests aren't necessary while playing?

    >

    Well, both. I'm not sure why the difference is important. It saves the entire game locally so that it can still load even if you have no Internet connection.

    Makes sense. I was just trying to figure out if that 50mb notification was from a single game or accumulation in cache from multiple over course of time.

  • Still excited about this! What are you distribution plans? (ie Steam)

  • Just being silly right now:

  • All games save themselves locally so they can work offline. So yes, all projects write to local storage by default.

    Do you mean "work offline" as cached for next visit or as in putting all assets in local storage so additional requests aren't necessary while playing?

  • Some current stats on level 1

    • number of computers on: 1031
    • number of times caught by Kate: 479
    • number of level restarts: 265
    • number of listening to Kate: 110
    • number of times coffee pot turned on: 156
    • number of coffee pot still heating (not ready): 29
    • number of times coffee pot started brewing: 45
    • number of times coffee mug picked up: 29
    • number of coffee obtained: 16
    • number of talks with Janitor: 169
    • number of times people tried to leave early: 9
  • I have a few Construct exports in iframes on my website (loubagel.com) and none of the games use the local storage plugin.

    Recently I've been getting alerts on my iPhone that "This website is trying to use more than 50mb of local storage". Do all Construct exports use local storage even if the Local Storage plugin is not used?

    Where can I read about this or how can I research this?

    Thanks

  • Hi Brilliant first level how did you get your game embeded on your webpage and how did you do the highscore table?

    Thank you!

    To embed you simple have to upload and then use an iframe.

    The high scores table is a bit more complicated. Basically you have to use the AJAX feature in Construct to post to a php file/script. The php takes the post and puts in a SQL table. Then, where you want it displayed, you need to use php to pull the scores (you can pull in order and limit the number pulled).

    I could go into further details but not sure this is the place or how much you already understand. If you want to know more you can message me on Twitter (https://twitter.com/LouBagelCombo5) or FB (https://www.facebook.com/LouBagel).

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  • >

    >

    > Play level 1 here: https://www.loubagel.com/survive-the-da ... evel01.php

    >

    Wow! This is coming a long very nicely! I hope you plan on turning this to a full game someday.

    Thanks! One level at a time and we will see what happens...

  • Made a game as quickly as I could today:

    https://www.loubagel.com/archives/red-a ... ersion1.0/

    Took me less than 8 hours. I took breaks to do laundry, fix a meal, run a few errands, so maybe 5-6, not sure, didn't really keep track.

    It's raining deer!

    Post your high score if you want:

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Lou Bagel

Member since 7 Sep, 2015

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