ok, so the not delayable loop is a feature <img src="smileys/smiley2.gif" border="0" align="middle" />
For the "second" part of my question...
When spawned, a total of 10 instances will be created. All of them will be moved using two sine - both with random tweaks, so sooner or later the 10 targets will seperate BUT the are times, where more than one instance cover each other on the gamelayer. Now when they are shot ALL of them are "picked" and therefore destroyed - I'd rather have only one instance picked and killed....