Sorry, have a hard time to understand, what you are looking for...
If you are trying to access the content of your array you can use the function "at(x,y,z)"
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Yann - just teasing you, since any time I said "use an Array" you said use a "list" instead.
....I did in my last tutorial <img src="smileys/smiley2.gif" border="0" align="middle" />
Yann . you're useing an Array?!? <img src="smileys/smiley23.gif" border="0" align="middle" />
Very nice, as far as I could see. I could not get over the doubble jump point within the tutorial, and the mouse cursor is distracting, because I dont know what to do with it. The pictures that show which button one should press "f" for forward are hard to read if you are as bad eyesighted as i am...
My Bad
I just relized, that a text field seems to be allways on top of everything, regardless on which layer its on.
See CAPX
AltairVitor your game have problems with collisions, i'm using chrome and the ball just cant detect any collision
AltairVitor
your game have problems with collisions, i'm using chrome and the ball just cant detect any collision
Confirmed. Does not work with Chrome nor FireFox!
Thx....that's what I was looking for
ok....thanks
Is there a way to link eventsheets?
Create a boolean instancevariable in the object Shotgun with the defaul state of false - maybe you want to call it "spawned". Then after the "first" spawn set it to TRUE. Befor you spawn another one, check the variable and only spawn again if false....
Hey Guys
I've seen it done somewhere, but I can't find the reference anymore. SO here the question. I would like to gather all global varables in on sheet and then import it into all other event sheets....
Any ideas?
Post this CAPX in the Bug section. It seems to me an issue related to the boundig box (ie collision polygon) of the forktlift
Member since 22 Nov, 2011