Velojet's Recent Forum Activity

  • To quote the Rules:

    "2.Every game must make use of the system 'Rotate layer' or 'Rotate layout' actions".

    I take it that 'Rotate layer' and 'Rotate layout' refer to 'Set layer angle' and 'Set layout angle' ?

  • It occurred to me that this might be browser dependent, but no - IE9, Firefox 9, Chrome 16, Safari 5 - same all round.

  • Thanks for following this up, Tom. Here's what I do:

    • I make my changes in the editor. Just above the 'Submit' button, it lists (just a plain list, not in an editable text area):

        Tags

        ?animation

        ?Help

        ?Platform

        ?Solid

        ?Tutorial

    • I click 'Submit'.
    • I'm taken back to the 'Edit tutorial' page, now with a pink banner beneath the first par ('If you wish to make an edit, ...') with these words in bold red: 'Please enter up to five tags' - but there's nowhere to enter them, and now just above the 'Submit' button is simply the heading 'Tags' and the list has vanished.
  • I just posted a PM to Ashley about this issue. Here's how it bit me:

    I went to edit my latest tutorial ('Building a platform game') and when I clicked 'Submit', I was given the warning message 'Please enter up to 5 tags' (even though my original version had 5 tags) - and the usual place to (re-)enter them was missing.

  • Well, Friday 13 didn't seem like a very auspicious date to publish my tutorial, so I upped its priority on my 'To Do' list, with the result that I've just now published 'Building a platform game - a beginner's guide'. Feedback is welcome!

  • Cpryd001 Thanks for your offer! My tutorial opens with "This is the first part of a work in progress. Please post your comments about what should go in further instalments (and tell me what needs correcting)." - so I'd warmly welcome your input.

  • Kyatric "Ashley said also he was working on some tutorial, like the beginner's guide but aimed at platformers. Check out for when it is out."

    Just to tell Constructors that, knowing how much work Ashley has on his plate, I've started work on a tutorial 'Building a platform game - a beginner's guide'. I hope to publish the first instalment around the end of next week (Friday 13th !).

  • Well, C2 really is object oriented, surely, in the accepted sense that its objects have both behaviour and state.

    Weishaupt, I think you're meaning something else when you ask for variables to hold objects. When Ashley points out that you can hold an object in a variable by storing its UID, does that not give you what you want?

  • Great news: The plugins references are now complete !

    Excellent ! Very clear explanations, and very helpful.

  • Thanks for your clarification, Kyatric. May you stay in the zone!

    Joyeux N�el !

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  • Making games isn't just a matter of putting together objects and events in Construct 2 (apologies, Ashley and Tom :)). The very best part is thinking up ideas for yourself. Observe, imagine, dream, kbdmaster!

  • FlashJS isn't really comparable with Construct 2. Compare writing ActionScript code such as:

    map.addChild(mapLoader);

    mapLoader.load(new URLRequest("./assets/map" + currentLevel + ".html"));

    mapLoader.addEventListener(Event.COMPLETE, respawnCaracterObject);

    ... with the ease and speed of development within the Construct 2 IDE. I rest my case.

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Velojet

Member since 22 Nov, 2011

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