Velojet's Recent Forum Activity

  • ... I cannot draw a trench coat in pixels, it goes beyond my pixel abilities.If you can make a game, VampyricalCurse, you can certainly manage to edit graphics - and it's fun learning!

  • I've now added the promised Part 2 of my Building a platform game - a beginner's guide tutorial.

    It covers scoring and, in particular, shows how the score can take account of the particular location where each event happens, and award different numbers of points for each location (e.g. depending on the difficulty of getting there).

    I'm always happy to have feedback - especially if you have better ways of doing things!

    Part 3 is in the works at the moment, but is unlikely to be added till after the Rotary Competition ;) But when it is is, I'll use this topic to let you know.

  • ... i'm not sure if there's a limit to how many sides the collision polygon can have

    Too many sides (say, > 8) put too heavy a burden on the engine (each point on each polygon has to be compared, and coming from JavaScript, that's a pretty processor-intensive process).

    The bottom line: limit the number of sides to the minimum that give you the results you need.

  • ... There's absolutely no way I can keep making games with such a discrepancy plaguing my screen! ...

    Hmmm. What's your name?

  • Good riddance I say - and support the action by the police in my country (New Zealand) who've now got this slob behind bars only a few km from where I'm writing this. Who really wants to fund his obscene lifestyle?

  • Sorry for a newby question ... i want to know how to trigger his walk animation and his jump. ... It's a platform game. Please help

    Have you worked through my Building a platform game - a beginner's guide tutorial, DekuBackPack? You should find your questions answered there.

    If not, just ask.

    And never apologise for a newby question ;)

  • I am so happy C2 isn't a an scripting program. ... Traditional programming should stay for developing applications and such. For making games, tools like C2 are, in my opinion the future.

    I couldn't agree more - and I speak as a programmer/analyst with over 25 years' experience (C, C++, Java, Perl, PHP, JavaScript ...).

  • Marvellous idea, 7Soul - and attractive implementation. Thanks greatly for sharing!

  • The preview post button always shows me "There is nothing to preview" message.

    Yes, I've also found the 'Preview' button (right below me now in the Reply editor) useless (Windows 7/IE9).

    None of those are big issues and I can live with all of them just fine.

    Yes, just a minor annoyance and I've lived with it since joining.

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  • parsed: "I'm torn between Unity3d, HTML5, and Scirra construct".

    In fact, Construct 2 currently exports to HTML5, so the two are not mutually exclusive. Having set out to write games for HTML Canvas using raw JavaScript, I can tell you that Construct 2 makes it an order of magnitude easier and faster!

    Welcome and enjoy!

  • parsed: I'm the writer of the

    Building a platform game - a beginner's guide tutorial that Kyatric has pointed you to.

    I started out with the idea of adapting the Platform School tutorial for Construct Classic that you refer to, but I found that there were so many differences between the two Constructs that it really seemed best to start afresh.

    You'll see that I've asked for comments about what you'd want to see in future instalments of my tutorial, so I hope you'll let me know.

    In the meantime, I'm glad to know that there are people like you who see the need for a platform tutorial!

  • Weishaupt: You are indeed a nice guy and you are conducting a very civil and tactful conversation. Metal_X definitely doesn't speak for me.

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Velojet

Member since 22 Nov, 2011

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