Velojet's Recent Forum Activity

  • ... I was testing an advertising service ...

    Don't you mean 'I was spamming'?

  • InvaderX

    Yes, it is possible. The blog you've linked to is by (C2 user] juantar. Do a Forum search and you'll find a thread he started that has a lot more info about that method, which requires you to know no JavaScript - that's all hidden in juantar's plugin.

  • KMag

    ThreeJS was discussed nearly a year ago in this thread.

    It's a good idea to do a Forum Search before starting a new topic.

  • .csx plugins are for Construct Classic and are incompatible with Construct 2. <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Here are a couple of good website builder review sites that will help you make a choice:

    www.websitebuildersworld.com/website-builder

    www.websitetooltester.com/en/website-builder-reviews

  • Construct 2 doesn't support multiplayer out of the box - it needs additional third party work to implement:

    1) a game server to manage the interaction between the players/tanks

    2) a plugin for C2 to allow each player/tank to communicate with the server (and thus with other players/tanks).

    Whether this is too hard depends on your developer's experience with networking.

    As GenkiGenga says, do a search for 'multiplayer' - you'll find that at least three plugins have been developed.

  • Well, they do say: "Firebase can be used to easily build multiplayer games!"

    And by way of example, they offer "a fully-functional multi-player game of Tetris built entirely without server-side code".

    But it's the "built entirely without server-side code" bit that would seem to rule out Firebase as a viable platform for industrial-strength secure multiplayer games, where you simply must have customised server-side code to handle such issues as cheating.

    By way of illustration, their two-player Tetris example includes a Tetris.Board object in the client code which according to their comment /* Stores the state of a tetris board and handles drawing it */ - which in a proper multiplayer game is something that needs to be handled by the game server, otherwise what's to stop one player changing the state of the board to get an unfair advantage?

    [UPDATE after further poking around the Firebase site]

    To quote (my emphasis):

    "For the most part, you really can write full apps without writing any server code and everything is amazing and there are kittens and bunnies everywhere. If this sounds too good to be true, here?s ?the catch?: In some cases, you may still need your own server.

    "Firebase is great for storing and propagating data, but that?s not the only thing servers do. You might need server code to integrate with other APIs, send out emails to users, do heavy data processing, etc."

    • and, of course, in multiplayer games, to handle player interactions so that such issues as security and latency are dealt with appropriately and effectively.

    So, not a viable multiplayer gaming platform, IMO.

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  • ... 2) Another good method is to give real users the ability to report spams like Youtube and other sites do it. It's faster to catch the bad apples. ... I hate spammers!

    The Scirra Forum has that facility, and I use it as soon as I spot a spammer. Click on 'Post options | Report post'. Quick and easy to use. I also post a reply saying 'Spam - reported' to let people know I've done it.

    Yes, I hate spammers, too.

    (But I think that to say "Spam making site almost unusable" is pretty OTT.)

  • Tom

    Well, I've just done some testing at a colleague's with a faster connection - and had no trouble with any Scirra page downloading and rendering fully.

    So, your suggestion was a sound one - it's clearly down to something along the line with my own connection, and you can forget I ever raised the issue. Thanks for following up!

  • (no need for apologies!)

    No - but I will be able to try later today. (I've got a pretty fast ADSL2 connection here, and I don't have a similar problem with other sites.)

    I'll be back later.

  • Val

    Can you give us some examples of what terms you think should be in a glossary?

    Which are specific to C2 and which are general gaming/computing terms?

  • Tom

    Thanks for following up. I'm afraid it's still persisting - in fact, it's a bit worse this morning (0745h NZDST - 1945h BST) > 90 sec).

    Similar loading times for the homepage and the Manual - and all come up unstyled.

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Velojet

Member since 22 Nov, 2011

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