Velojet's Recent Forum Activity

  • ... Hopefully C2 will have some support for scripting down the track, but I am not holding my breath as it is not something you could bolt onto the existing events system and would most likely have to be redesigned with that facility in mind.zendorf

    I don't understand what you're saying here. Isn't the SDK/plugin facility exactly the "support for scripting" that you're wanting?

  • ... So I have a final question about it, about these plugins system. Can I really use it to write specific behaviors in my objects? ...bsolutely. Have a look at my plugin tutorial to see how easy (and how much fun!) it is for someone with JavaScript experience.

  • Yes, 21,000 does seem excessive. I wonder how efficient your programming is. Does it make full use of functions and variables, for example, to eliminate repetition?

  • Is anyone else have this issue : ...es, in IE10 on Windows 8 - but OK in Chrome.

  • Whaaat?? Spam??

  • New to construct so. Capx. Unkown.EdXonix

    Have you looked at ***READ FIRST***:how to report bugs, as Ashley advised you to do before closing your bug thread?

  • +1 for increased contrast between text and background. #666 is just too light for the text - and ClearType antialising makes it effectively lighter still.

  • SgtConti

    Since you're using Zack0Wack0�s modded plugin, you'll get the most/best help if you post in the thread dedicated to that.

  • Also wouldn't it be better as a Plugin instead of a behavior?t was a plugin before it was a behavior! The first version (PhotonPlayer) that I published in this thread was a plugin. But the further I went ahead with the development, the more obvious it seemed that it should be a behavior that could be attached to a sprite/player, because the essential ability that a sprite/player needs have in a multiplayer game is to communicate with other sprite/players. So as it moves, it transparently broadcasts that move to remote clients, without the C2 developer having to code a 'move' message (which then has to be decoded by the remote client).

  • Thndr

    Thanks for taking the time to put down your very useful suggestions for further development.

    Photon Cloud does offer room-based management, which I haven't currently implemented in my PhotonClient behavior. Once the ExitGames team is in a position to join in, then we can tackle your suggestions.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • SgtConti

    What server are you using?

    What C2 plugin are you using?

    Could you please explain what your "Enemy build soldier" message is intended to create?

    Is that another player that you can control? How would you control its actions as well as your own player's actions?

    Or is it your own player, which other connecting clients need to display?

  • MrOtton

    Good questions! I'm following the ExitGames Photon Cloud JS SDK examples, where the 'Join' and 'Leave' buttons are embedded in the index.html web page (my PhotonClient runtime modifies the C2 index.html to enable this). The effect is to remove from the C2 edittime the ability to modify those buttons.

    And you're right - I am still waiting for the ExitGames team to join in, so we can tackle such issues.

Velojet's avatar

Velojet

Member since 22 Nov, 2011

Twitter
Velojet has 1 followers

Trophy Case

  • 13-Year Club
  • x3
    Coach One of your tutorials has over 1,000 readers
  • x2
    Educator One of your tutorials has over 10,000 readers
  • Email Verified

Progress

16/44
How to earn trophies