Velojet's Recent Forum Activity

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  • ... So my question is, if I just use the default C2 call function action with an event, is this going to work?

    Short answer, no. The inbuilt function call mechanism is for executing C2 actions, not JavaScript code - as I think you've discovered.

    As you've also discovered, the third-party CallJS plugin should meet the first of your requirements. And for the second, as Ashley indicates, you should write your own plugin.

  • fumeque

    Where is your blog? Please give us the URL. Can you load extra files onto your blog hosting platform?

  • Knedy

    Any idea what application is giving you the message? On the face of it, it looks like the sort of message an A-V application (or even a fake A-V application) would give. What A-V software do you have installed? Does it make logfiles that you could search?

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  • "div on construct 2" ??? Please explain.

  • I'm using jQuery in a plugin I'm developing, mainly to do a dynamic modification of index.html:

    jQuery('head').append('[i][text to append]'[/i]);

    (I also advised another developer to do this instead of doing a static rewrite).

    But it could be refactored out - after all, jQuery is just JavaScript.

  • Velojet, A simple avatar chat program like ThePalace, IMVU, could easily be done through simple chat-like messaging between clients. I made one in Construct Classic with SciDave's plugin here: "Pixel People Online"

    Jayjay

    Thanks for that - very useful in getting an idea of what you have in mind. Your 'Pixel People Online' looks cool and is a great demo of what might be made.

    SciDave's Network CC plugin looks pretty low level, being packet-based (e.g. "GetToken(Network.PacketData,1,":")"), and if that's the sort of addtional functionality you're wanting in C2, I wonder just how many of those you called "beginner devs" would have the sort of networking savvy needed to "make decent things without much effort".

  • Jayjay

    It'd be useful if you could give us an example of the sort of decent extremely basic multiplayer game that you have in mind.

  • What gives indeed?

    ***READ FIRST***: how to report bugs

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  • ... The only way I see this working is an exporter for node.js that skips drawing - as awesome as I think that would be, the work/benefit ratio isn't as good compared to, for instance, new objects/plugins ...

    <img src="smileys/smiley20.gif" border="0" align="middle" /> Agreed. There's also the user/benefit ratio. Development of Fimbul's list would IMO benefit far more users than a node.js exporter - and I suspect that those who would make most/best use of such an exporter would be well able to handle the JavaScript coding that it would replace.

  • helto

    Thanks for the clarification. Any tedious repetitive handwork like that is a prime candidate for automation. Go with Kyatric's advice about making a plugin. That'll also let you append to index.html:

    jQuery('head').append('[i][text to append]'[/i]);

    (Put it in the runtime onCreate() function.)

    Much better than a HTML template!

  • Velojet, as explained it's just as bad as most cheating in games anyway where players can self-host servers or even MMO's with "anti-cheat" ...

    I wasn't talking about cheating (I left that to others :). My question was about the management/mediation of gameplay. As rexrainbow points out, having a client/host sync the game status by itself would be complex.

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Velojet

Member since 22 Nov, 2011

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