dimakoles's Recent Forum Activity

  • For example to move object to right I need to write code: X = Self.X + Self.speed * dt

    <img src="http://s17.postimg.org/bvxep6l27/rrrrrrr.png" border="0" />

    Okay, I can achieve this behavior without programming.

    <img src="http://s11.postimg.org/ovf26fmkz/qqqq.png" border="0" />

    My question is: is not it simpler for everyone to use solution with code rather than without? do you consider C2 does not require programming?

    Edit: One thing I've missed out is that C2 does not allow me to make build fail. Now I understand why C2 does not require programming.

    <img src="http://s21.postimg.org/cfriyebiv/wwttttt.png" border="0" />

    E Bear, thanks for comments. May be the point behind my unhealthy interest in this topic is because I'm russian-speaker :-) Okay, that's enough, I see that it's can not be answered. The topic is closed.

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    one method of catching pirates that has already been explainedThe method was mentioned is not appropriate to C2 as was mentioned :-)

    put your efforts into making a product that encourages people to buy it, not one that prevents people from pirating itPlease, at least one real example from real life of how C2 does encourage people to buy it?

    Having snide version of C2 I can:

    • upgrade C2 just by upgrading it to bigger snide version
    • use forum community
    • use all plugins and making my own
    • build my games for all target platforms
    • publish my games on all stores

    At last, do not warry that I will be punished, because there is no way to do it

    pixel perfick, thanks for improving my communication.

    I have mentioned about releasing my vitually existing game with a snide version of C2 to make question in a childish way to be more noticeable and understandable. I guess it's a standard literature method. My real interest is in releasing my game engine and looking for professional advice, on how to protect it from people ripping me off.

    Okay the answer something like "try your best and good luck" is better then nothing but may be I can find smth more substantial?

    E Bear

    If you have experience in making popular game engine like C2 and have some examples relative to piracy to learn than you are welcome. Otherwise it's better not to flood.

    You get the distinct impression that dimakoles is using a pirated version and wants to make money from his creations but is worried he'll end up in legal trouble. I'm worried about my business model in relation to my game engine. And try to ask creator of popular game engine about his experience for learning by examples.

    It's starting to get a little weird that someone really needs to know how to circumvent Scirra's anti-piracy efforts and get specific details on prosecution of past cases.Some people learn by examples. You can stand on my point and see that more weirder will be not to use the chance to ask experienced man about his experience if it can improve my business.

    the fact is that your questions can't really be anwsered, because it is not something that happened to the past (right?)

    Actually I don't need detailed info about protecting algorithms that are used right now, may be some examples that worked in the past but does not now. Can I ask this for educational reasons?

    newt

    Explain please what is inconvinient. The way I ask? or the subject?

    Ashley

    I just try to find the best business model for my game engine from C2 experience.

    If anyone uses Construct 2 illegally, we have the right to take legal action against them.Could you please share your experience by giving an example?

    Picture this, you make an amazing app. You pirated the software of course, no worries. You have 10,000 downloads and you are not worried. Even if my pirated game engine is used for making FREE android game and this game is downloaded 100 times - game engine is still pirated. Why I should not warry about it? Game engine is pirated. If number of pirates will be 80% of total developers that is 1000, than I as game engine creator will loose 4000 * 100$ = 400.000$ where 100$ is the cost of license.

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dimakoles

Member since 20 Nov, 2011

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