Ashley
After some testing it seems that with WebGL off layouts do switch faster, memory usage seems to be the same as with WebGL on and performance wise, my game, without any WebGL effects seems to run as good on WebGL as on Canvas 2D on a iPhone 4 (webgl effects are a performance killer on iPhone 4).
Also, when loading the game, memory usage caps at around 200mb, while in Construct 2 the max memory usage is 70mb, and that's the layout i throw most of the games assets in, it's never accessed in the game. Is that normal for ejecta memory management?