JohnJ's Recent Forum Activity

  • It's intresting. Thank you, delgado. I was tested it game on local server on Firefox, Opera & Chrome - it work. On the gamesdemos.ucoz.com I was tested only on Opera (worked). But now I run in Firefox and game stops for me too. I exported it with no-minify-script and see that error by sounds...

    Why? I think it because I use Audio.stop on start game-layout, but sounds not played (why? on local server it played).

  • Hi! I have finished my first game Meteor Exterminator.

    I do not know what to do with it now, just play...

    For win you must have score 50000 and destroy all meteorits.

    Then more score, then more difficulty.

  • How it works in Opera 11.52

    <img src="http://gamesdemos.ucoz.com/xx.yy.png" border="0" />

    in Safary 5.0.5 when you press the button nothing happens

  • it's not slow in my browser.

    But I can't destroy no one of big ships... I did not like what I have to constantly press and press Ctrl on each shot. I want to press and hold the key to weapons firing. If the bullets for the weapons are infinite, then it is better not ask to press a button - even shoot at all times.

    It is bad that there was not a rocket ...

    I liked the "eat" a UFO when I took them to ram - there were no explosions, and my life have come far in the negative.

  • Competition is good. But what it means 'Reclamation'? I see in translator and it give me a many variants of translation it word. Can you tell me about it and show examples of this type of games.

  • jumprock, ok, I see now. And for what you pin one Sprite2 to another Sprite2? Any control or change params will be work for both... Make different types?

    Or you can create an example, share it and tell which result do you want.

  • Add Pin behavior to my_sprite(1), go to Events sheet and set action for my_sprite(1) "pin to object" and select my_sprite(2).

    <img src="http://dl.dropbox.com/u/50581036/27.11.png" border="0" />

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  • Show a screenshot of the error, please. Has anyone else had this problem?

    P.S. it is behavior, not plugin...

  • Set a "mouse click on object" event with action Object.ignoring_input

    See example.

  • I want to put the HTML5 game on dropbox, but about my *.html files says, that it was not found.

    I did everything according to a lesson from Ashley, but it does not work.

    Here's an example:

    index.html and test.txt located in the same folder Public / Test on the dropbox server.

    Public links:

    dl.dropbox.com/u/50581036/Test/test.txt - that's ok

    dl.dropbox.com/u/50581036/Test/index.html - error 404

    What am I doing wrong?

  • Hi! I finished testing the following plug-in. This time it's only a modified Pin.

    Added:

    1. type: pin by angle, pin by distance and pin by distance&angle.

    2. destroy together: destroy pinned object when destroying a behavior instance.

    I used it to create a behavior for meteorites and other bodies, which revolve around its axis and moving in a straight line. Maybe it could have been done differently, but I could not come up as ... The default behavior is not allowed to repeat Pin this effect, since the angle is also changed following the pinned object.

    So:

    1. Create a sprite of meteorite (for example) with Rotate behavior.

    2. Create a hidden sprite with Bullet behavior.

    3. Add to meteorite a jj_pinEx behavior and set type "by Distance" and in eventsheet set the hidden sprite as a pinned object of your meteorite.

    Installing: unpack folder from jj_pinEx.zip to the behaviors directory of your C2 html5 exporters.

  • Ok. Now I has finished testing my second plugin-behavior. WEAPON! (about my first plugin-behavior you can read a funny message)

    It make from your object a "real" weapon. You can add some same behaviors with different params for imitation more then one weapons on the object!

    The object with this behavior have a clip for bullets and bullets in stock.

    You must set the bullet name from your project by setting it from Events sheet by the "Set bullet instance" action.

        *** Properties ([Name] = [default_value] ([comment])):

            * Clip size = -1 (unlimited)

            * Bullets in clip = -1 (unlimited)

            * Bullets in stock = -1 (unlimited)

            * Stock size = -1 (unlimited)

            * Shoot interval = 100 (ms)

            * Reload time = 1000 (ms)

            * Auto-reload = "Yes" ("No")

            * User control = "Burst" ("Single", "None")

            * Enabled = "Yes" ("No")

            * Shoot key = "" (for example: "32" or "spacebar")

            * Reload key = "" (for example: "r" or "R")

            * Weapon image-point = "0" (image-point index of sprite)

    Actions, Conditions and Expressions you can see in C2 or in source of plugin :)

    Installing: unpack folder from jj_weapon.zip to the behaviors directory of your C2 html5 exporters.

    I'm new to C2, so please report bugs and write their suggestions on improving the capacity plug-in or upgrade code.

    Maybe it would be better to insert a dropdown for keycode, instead of a text? But then it will be long ...

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JohnJ

Member since 17 Nov, 2011

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