BadMario's Recent Forum Activity

  • Well, a standalone Construct 3 is in the works ( I hope still the case ) , so ultimately not reliant on anything.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • insert global variable Volume then; Every tick system add or subtract something like 0.5 to/from Volume variable ( until it reaches whatever final volume is supposed to be. Then you can use audio object to set your music volume to whatever volume variable is.

  • Yeah, but if that doesn't work you have to fake it. So forget about controlling mouse pointer with keyboard and think how to fake it.

    There is more than one way to achieve something. If Construct's 8dir. movement does not allow for mouse control, you use events to build your own 8 direction control that does.

    Kind of the way it works with games. I wanted to use Box 2D physics in a fake 3D game. After 5 minutes it was clear it would be easier to just code my own physics ( good enough ) than to force Box 2D into doing something it was not designed to do.

  • What exactly is sprite supposed to do? follow the cursor which is controlled by a keyboard? and control is basically 8dir movement?

  • I know you said it was not what you wanted, but I think it's easier to simply hide the real cursor and use a fake cursor which can be controlled any way you like. Then just figure out how to bypass your problem with 8 dir. movement. Shouldn't be that hard.

  • What?

    Doesn't the Construct 2 manual say that construct loads everything before you can even start the game? Meaning no matter how many layouts you have they will all be loaded by the time you can play the first layout.

    And from there how long can it take to load things into memory. I've never experienced any jerkiness when switching layouts

  • If you rxport it as a html5 browser game you can use google ads, I think they have a beta program which you can access if you have adsense account. I guess it's just a matter of adding their code to index.html file generated by Construct 2/3

  • Basically he's trying to say use distance ( length of swipe ) from point where you started to swipe to the end point of your swipe. Longer the distance, apply more force, more up movement ( start.Y to end swipe.Y can be used to apply force upwards

  • Sounds like you are talking about fake 3D ( throwing into the screen as opposed to left right ). In that case physics probably won't work. I tried and decided it was easier to code my own simplified physics. Once you start scaling Physics objects their behavior becomes too unpredictable, and you need scaling ( z axis ). So either code your own physics or figure out a way to compensate for scaling issues ( if possible at all ).

    As for swiping you have the answer above.

  • Thanks, I will check it out. I will need it soon. I kind of stopped and concentrated on other stuff ( always seems like working on at least 4-5 games at the same time ).

    I think with construct it's a matter of wrapping one's head around its way of working. 90% of the time it is easy, but the other 10% seems like it would be easier if you could just script it the old fashioned way ( which may not be true, but it appears that way to me ).

  • Use catapult / physics example that comes with Construct 2 ( File, new project then open that instead of a blank project )

  • Am I missing something here? After importing sounds I get both .ogg and m4a files in my media folder and I have no problems hearing sounds on my Galaxy s7 edge. Works in both, Chrome and Samsung's default internet browser.

BadMario's avatar

BadMario

Member since 3 Sep, 2015

Twitter
BadMario has 2 followers

Trophy Case

  • 9-Year Club
  • Forum Contributor Made 100 posts in the forums
  • RTFM Read the fabulous manual
  • Email Verified

Progress

12/44
How to earn trophies